The Design Changes You Didn't Know You Needed (and Might Still Not Appreciate)
Look, we thought we were done. We really did. We unleashed the first major Hogwarts Live redesign in over 20 years, dramatically wiped the sweat from our brows, and prepared to retreat into the dark abyss from whence we came.
But no. That would be too easy. Instead, like a Hogwarts staircase deciding it's had enough of your nonsense and moving just as you reach the top, we realized: there were still things to fix. And there may be more to come.
The Updates You Didn't Know You Needed (and Might Still Not Appreciate):
First off, the blog design now actually matches the main game. That's right. No more weird dissonance where you felt like you had stumbled into Bizarro World every time you clicked from the game to the blog.
Secondly, minor tweaks to improve the mobile experience. Because apparently, you all keep insisting on playing this game on your phones instead of carving ancient runes into stone tablets like reasonable people. So we made it slightly less painful to navigate, which means less accidental button mashing, less weird formatting, and fewer moments of existential dread as you try to click a link and instead open eight different pages at once. (No promises, though. Chaos finds a way.)
On a final note just because you ask for something doesn't mean we'll do it. Not because we don't love you (we don't), but because democracy is a lie and we're running this place like a slightly benevolent dictatorship. (If enough people scream the same thing at us, though, we might listen. Maybe.)
Yes, you can still complain, but it won't change the fact that this update is happening. Your options are: adapt, accept, or stage a dramatic protest.
So go forth, explore, break things (preferably not on purpose), and if you find any bugs, remember: they're not bugs. They're features.
And if you've read this far? You either have impeccable taste or far too much free time. Either way, you belong here.