Hogwarts Live Redesign (First in 20 Years)

!Headmaster Danilo ยท Friday, March 14, 2025 - 11:35pm

I know it has felt like Hogwarts Live's old design had been running since the dawn of the internet or at least since the age of dial-up, which is basically the same thing. If you're reading this, congratulations, you're witnessing history. For the first time in over two decades, we've updated the website's design. That's right. The old version has finally gone the way of VHS tapes, floppy disks, and whatever dignity we had left.

Why the update, you ask? Because apparently, time moves forward and people don't just sit at their desktops anymore. Some of you maniacs actually leave the house and expect to play Hogwarts Live on tiny, glowing rectangles. Ridiculous, but fine. So, like the benevolent gods that we are (at least on HL), we have bestowed upon you a mobile-friendly version of the site.

Yes, this means you can now duel, cast spells, and waste your life away in HL while pretending to listen in meetings, ignoring your family at dinner, or avoiding responsibilities in ways previously thought impossible. You're welcome.

Now, let's address the elephant or Thestral (if you have the sight) in the room. Things Look Different. We know change is scary. Some of you have been playing this game since the Bush administration--pick one (well not quite that old). You probably have muscle memory for the old layout. And yes, this is like coming home only to find that someone rearranged all the furniture, replaced your chair with a slightly comfier one, and burned your favorite old sock in a ritual sacrifice to the CSS gods.

Look, we tried to keep things familiar while making sure your precious experience is less likely to break if you so much as breathe near a mobile browser. It's a delicate balance. Like keeping a Dementor as a pet--possible, but you'll probably still lose most of your soul in the process.

What You Need to Know:

- You can now use HL on your phone without feeling like you've traveled back to the GeoCities era. That's right-no more zooming in and out like a lunatic just to read the text.
- If something's broken, we totally meant to do that. No, really. But also, maybe tell us if it's broken so we can pretend to fix it.
- You can send us feedback, but we will ignore 80 percent of it. Democracy is an illusion. However, if enough people request the same thing, we might consider it. Otherwise, your suggestion will be tossed into the same void as why doesn't Hogwarts have normal high school subjects like Math.
- The game is still the same ridiculous, chaotic, text-based nonsense you know and love. Just, you know, with less suffering on mobile (hopefully).

If you're struggling to adjust to the changes, just remember. Dumbledore changed the entire House Cup standings overnight based on pure favoritism, and people survived that. You'll survive this. And if you don't, well, someone else will take your place. That's the circle of life at Hogwarts (Live).

So go forth, explore, break the new layout in ways we didn't expect, and if you find any bugs, just tell yourself they're features or petition for help and we'll get to it when we have time.


Responses 1 - 3 of 3 to "Hogwarts Live Redesign (First in 20 Years)"

Languid Delusion Saturday, March 15, 2025 - 4:31am
#4841
I personally love it. On mobile. I don't need to zoom to read chat. And even on PC the chat and forest feels a lot smoother under this. Good job! :D
Ultimate Goddess Rosecullen Monday, March 17, 2025 - 10:30pm
#4842
This design of the Hogwarts live is great, but for the blind people it could be difficult, because every time when I want to fight, or to open the news, or to travel or every time I want to do something I have to open menu.
!Headmaster Danilo Wednesday, March 26, 2025 - 2:45pm
#4843
Everyone is able to use the hot keys for common menu actions without the menu being open. Personally I find it easier to tap twice than to to pan and zoom to click on the old menu links. If you're using a screenreader we use aria-label to explain what each section is and role="navigation" for the nav menu and role="main" for the middle column/main game content to help identify them.

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