Races
Choose your magical heritage and embrace your racial bonuses (or penalties)
What are Races?
In HogwartsLive, your race determines your magical heritage and provides unique bonuses, penalties, and special abilities. Unlike your house (which is chosen by the Sorting Hat), you choose your race yourself. Choose wisely - some races are permanent, while others can be changed under specific circumstances.
Most races become available after achieving a certain number of Voldemort Encounters (VEs). This ensures new players start with simpler races before unlocking more complex options.
Available Races
👤 Human
Requirements: None (default race)
Village: Ottery St. Catchpole
The most common magical folk. Humans get +2 extra forest fights per day, making them excellent for grinding experience. They're reliable, versatile, and don't spontaneously combust in sunlight. Full details →
🛡️ Auror
Requirements: 7 VEs
Village: Ministry of Magic / Hogwarts
Dark wizard hunters with "Constant Vigilance" defense buff and 5% chance to find extra gold. Gain +5 alignment daily. Good for players who want to stay on the side of light. Full details →
💀 Death Eater
Requirements: 50 VEs (default)
Village: Spinner's End
Voldemort's followers who lose -5 alignment daily and "whisper darkly" in village. +1 forest fight per day. Perfect for players pursuing dark magic and Horcruxes. Full details →
🧛 Vampire
Requirements: Involuntary transformation
Village: Nosferatu Manor
Undead bloodsuckers who are stronger at night (+20% damage, +3 attack) but weaker during the day (-10% defense). 60% chance to die in the mine. Bounty placed on your head when you transform. Full details →
🐺 Werewolf
Requirements: Transformation event (2+ full moons)
Duration: 5 game days (temporary)
Cursed shapeshifters who transform during full moons. Temporary race that lasts 5 days, then you revert to your previous race. +2 attack, +15% damage, 45% mine death. Bounty placed on your head. Full details →
🏔️ Giant
Requirements: 50 VEs
Village: Ottery St. Catchpole
Massive humanoids with incredible strength. +1 forest fight, strong attack bonuses, reduced defense. Only 25% mine death. 10% gem finding chance (default). Full details →
🏦 Goblin
Requirements: 50 VEs, Diagon Alley module
Village: Gringotts Bank
Greedy bankers who receive 20% more gold from creature fights but lose 20% forest fights daily. Excellent for gold-per-fight efficiency. 90% mine death (greed > caution). Full details →
✨ Veela
Requirements: 50 VEs (default)
Village: Ottery St. Catchpole
Enchantingly beautiful magical beings with charm-based defense scaling. +15% charm on selection, -15% forest fights. "Intense Beauty" buff increases defense based on charm stat. Full details →
🧹 House-Elf
Requirements: 10 VEs (default)
Village: Ottery St. Catchpole
Loyal servants with powerful defensive magic. +2 defense bonus, -3 charm penalty. Can apparate in Hogwarts (mine escape). 60% mine death. "House-Elf Loyalty" buff. Full details →
🏔️ Mountain Troll
Requirements: 25 VEs (default)
Village: Forbidden Forest Depths
Massive, dim-witted creatures with incredible strength. -5 charm penalty, 90% mine death chance, but high HP and combat bonuses. Full details →
Choosing Your Race
You choose your race during character creation or at newday if you meet the requirements for a new race. Consider:
- Playstyle: Do you want extra forest fights (Human), extra gold (Goblin/Auror/Death Eater), or combat bonuses (Vampire/Giant)?
- Alignment Goals: Aurors gain good alignment, Death Eaters are evil-aligned
- VE Requirements: Some races require significant progression (50 VEs for Giant/Goblin)
- Permanence: Most races are permanent once chosen (except Werewolf which is temporary)
- Village Access: Each race has a home village with unique features
Race Villages
Each race has a home village where they can access special features, shops, and NPCs. You can travel between villages using the travel system (if enabled on your server).
Mine Death Chances
If your server has a mine module, different races have different chances of dying in mining accidents:
- Giant: 25% (very hardy)
- Auror: 40%
- Death Eater: 40%
- Werewolf: 45%
- Vampire: 60%
- Human: 90%
- Goblin: 90%
This reflects each race's physical durability and resistance to cave-ins, toxic gases, and angry pickaxes.