The Wardrobe
A small fitting room off the Prefect's Lounge, staffed by a clerk who has seen every possible combination of robe and hat and has opinions about all of them. The Wardrobe lets you assemble a layered avatar (a body, and then whatever you drape, perch, or balance on top of it) and wear the result on your public file, where other witches and wizards may admire it or quietly file it away as evidence.
Where to Find It
The Wardrobe lives inside the Prefect's Lounge, under "Use Points", alongside the other places that exist primarily to relieve you of Donator Points. Look for "The Wardrobe".
How Dressing Works
Your avatar is a body you configure and a small number of accessories you add to it. The body comes as one cohesive piece; the accessories layer on, back to front, the way a sensible person dresses and an unsupervised one does not.
| Part | What goes there | Drawn |
|---|---|---|
| Body | The figure itself, chosen as two decisions taken together: your form (witch, wizard, or wix) and your robes (charcoal or sapphire to start; humble homespun, plain linen, or a traveling cloak earned with gold; the four House robes (black with your House's trim, or, the school having no rule against it, anyone else's), priced in gold below even the homespun, on the theory that House pride should be the cheapest thing in the shop; scarlet or emerald in gems; gilded for those who insist on being noticed). Skin and eye color are set separately, as colors. | the foundation |
| Hair | A range of styles in any color on the chart, offered to suit your form: witches see the longer cuts (long-and-waved, loose, twin-tailed, shoulder-length, a tail); wizards see the shorter ones (a short crop, a side part, an undercut, plus the unisex cuts); the wix, declining to choose, are shown the lot. Going bald is also, perfectly legitimately, a look. | over the head |
| Hat | A pointed one, or one that is suspiciously old, but only over hair that actually shows beneath a brim (long-and-waved, loose, twin-tailed, shoulder-length, a tail, the wizard's two longer cuts, or a tousled "I just got off a broomstick" look). The hat is drawn to match your hair's own color, so putting one on never changes how your hair looks underneath. Shorter cuts and bald heads, having nothing for a hat to sit on convincingly, decline the option entirely; the clerk will say as much and point you toward a style that takes one. | over the hair |
| Familiar | An owl, a cat, or a toad: a small creature that stands faithfully in front of you, drawn over your body, hair, and hat (a pet at floor level must never vanish behind a robe skirt or long hair), and takes no part in events. Only the wand is drawn in front of it. | in front, under the wand |
| Wand | Held at your side, doing nothing in particular but doing it confidently. | in front |
A handful of pieces (your body in plain charcoal or sapphire robes, a starter hairstyle, a plain wand, and every natural color) are free, and yours from the start. Everything else is earned or bought (see below).
Building Your Look
Your gender (witch, wizard, or wix) is the body you choose. Everything else about your appearance below is a matter of color, set separately, changed as often as your conscience allows, for nothing:
- Skin tone: porcelain through ebony, a full range, applied to whichever body you chose. Gender and skin tone are entirely separate decisions; the clerk is keen that this be understood.
- Hair color: pick a style and a color independently. The naturals (black, brown, auburn, blonde, red, silver, white) are free for everyone; the frankly unnatural shades (pink, green, blue, purple, teal) are a small Donator-Point indulgence, unlocked once and yours thereafter. Changing the style keeps the color; changing the color keeps the style.
- Eye color: the plausible ones (brown, blue, green, hazel, gray, amber) are free; the theatrical ones (violet, red, pink, gold) unlock for a few Donator Points, the castle reasoning that drama should cost something.
A natural color is applied the instant you pick it, on you, for nothing. The unusual ones unlock once and are then yours to wear, take off, and wear again forever: you pay to own the shade, never to apply it.
The Racks, Photographed
Prose only goes so far, and the clerk is tired of miming a pointed hat. Below are six finished looks, then every piece currently on the racks, one picture each, captioned by name. Each piece is shown on a plain model in default colors (charcoal robes, long wavy brown hair, fair skin, blue eyes), so your own skin, hair, and eye colors will make it look different on you, as will your general confidence. A few pieces are never sold at all and arrive as gifts, collectibles, or rewards; they are pictured here because curiosity is free.
Shop for these on your profile (Robes, hairstyles, hats, familiars, wands and the paid colors are bought and arranged under “Dress Up Your Avatar” on your profile's edit page, which the link opens. Signed out, it takes you to sign-in first.)
Six finished looks
Assembled with the same compositor that draws your public profile: a body, hair, sometimes a hat, a familiar, a wand, and three color choices.

Gryffindor witch with owl 
Slytherin wizard with ebony wand 
Wix in sapphire robes with cat 
Witch in gilded robes and the Old Hat 
Ravenclaw wizard in a bowler 
Witch in a traveling cloak
Robes (24)

Aurora Robes 
Charcoal Robes 
Celestial Robes 
Chief Warlock Robes 
Ember Velvet Robes 
Emerald Robes 
Frostweave Robes 
Gilded Robes 
Gryffindor Robes 
Homespun Robes 
Hufflepuff Robes 
Linen Robes 
Moonsilk Robes 
Obsidian Star Robes 
Phoenix Robes 
Ravenclaw Robes 
Rosequartz Robes 
Sapphire Robes 
Scarlet Robes 
Slytherin Robes 
Traveling Cloak 
Twilight Robes 
Verdigris Robes 
Wizengamot Robes
Hairstyles (13)

Long Wavy 
Loose Waves 
Twin Tails 
Shoulder Length 
Ponytail 
Short Crop 
Side Part 
Undercut 
Pompadour 
Curtains 
Side-Swept Fringe 
Slicked Back 
Messy
Hats (3)

Minister's Bowler 
Pointed Hat 
Old Hat
Familiars (21)

Acorn Mouse 
Bookwyrm Hatchling 
Black Cat 
Cinder Phoenixling 
Clockwork Snitch 
Cloud Puffskein 
Ember Fledgling 
Frost Kit 
Ghostlight Owlet 
Harvest Beetle 
Hearthglow Hedgehog 
Mossback Tortoise 
Mosspuff 
Snowy Owl 
Petal Moth 
Pocket Niffler 
Sunbasking Salamander 
Starlit Kneazle 
Sunbeam Toadlet 
Teacup Dragon 
Warty Toad
Wands (11)

Ebony Wand 
Frostbite Wand 
Harvestmoon Wand 
Hearthash Wand 
Moonlit Ash Wand 
Oak Wand 
Sunflare Wand 
Thistledown Wand 
Verdant Fern-Curl Wand 
Budding Willow Wand 
Windfall Wand
Buying Things
Cosmetic pieces are bought outright at fixed prices printed on small cards. No wheel, no giveaway, no "maybe." What you pay with depends on the piece:
- Gold buys the plain and everyday: simpler hairstyles, an honest pointed hat, a rack of deliberately humble robes (homespun, plain linen, a worn traveling cloak), and the four House robes, which cost less than any of them. The school considers loyalty a virtue and prices it accordingly. Bought with the gold you already trip over, so that playing the game is itself a way to dress better.
- Gems buy a step up: the colored robes. Gems are scarcer than gold and therefore more flattering to be seen owning.
- Donator Points buy the finest and the fancifully unusual: gilded robes, the older sort of hat, familiars, premium wands, and the theatrical eye and hair colors.
A purchased piece is permanently yours, account-bound, and cannot be sold, traded, or talked back out of you. Once owned, it may be worn, taken off, and worn again as often as you like, at no further cost. The clerk does not charge for indecision. (Gifts, being a kindness sent to another witch or wizard, are the one thing settled in Donator Points alone.)
An active VIP member pays 20% less in Donator Points on every piece and color here, gold and gem prices untouched. The card at the fitting room already shows the member price struck through against the full one, so the number you see is the number you pay.
Your Look, Everywhere
Whatever you assemble is rendered into a single portrait and shown on your public profile and your in-game file, for anyone who visits. The fitting-room mirror updates instantly as you try things on: hover or tab onto a piece and it appears on you before you have committed to anything.
The fitting room and your profile's edit page are, in fact, the same place: clicking "The Wardrobe" in the Prefect's Lounge sends you straight to the "Dress Up Your Avatar" panel there, and you may return to it any time by editing your profile directly. Everything you already own is laid out as a row of choices: click a robe, a hat, a hair color, and the portrait re-draws on the spot. Pieces you don't yet own are not hidden either; pick one and a card pops up offering to sell it to you, on the spot, for the same fixed price you'd pay anywhere. The clerk has simply stopped making you walk back to ask. The few pieces that are earned rather than sold (a Wizengamot robe, the VIP office's monthly collectible) show up as locked instead, with a note on where they come from: the whole catalog is on display, and nothing on it is a mystery. The collectible of the current month is the one wearing the gold star; the rest of the series is there so you can see what the office has planned and when.
For the benefit of owls, screen readers, search engines, and the truly ancient browser, your look also exists as a plain stack of images and, failing even that, as a tidy written description of exactly what you are wearing. The mirror is a courtesy; the record is the point.
The fitting room also carries a small chip, "Who can see this on your profile", for those who'd rather admire the mirror alone: Everyone (the default), Friends Only (where the Friend List is in service), or Just Me. It changes nothing about the fitting room itself (you keep dressing, undressing, and recoloring exactly as before), only who else's file it turns up on.
One class of piece behaves differently on the racks: the rotation-only robes, which are sold for one week at a time and are simply not for sale on any other. Try to buy one out of season, whether from the fitting room or as a gift, and the clerk declines with the observation that the piece only leaves the shop during its own week. This is not a queue, a lottery, or a sale you have missed; the week comes back around. Which family is currently up is posted at Twilfitt and Tatting's / Tomes and Tassels, along with the words "next rotation: Monday," so nobody has to guess. An active VIP member sees the coming week's robe two days before that changeover and may buy or gift it early; everyone else waits for Monday. Once bought, a rotation piece is yours permanently and behaves like anything else in your wardrobe, in season or out.
Gifts
You may also buy a piece for someone else. Visit another witch or wizard's profile and choose "Gift an Avatar Item", or, if you don't have their profile handy, use "Send a Gift" in the Prefect's Lounge (also posted at Twilfitt and Tatting's / Tomes and Tassels) and search for them by name; a partial name works, and any student may receive one, no friend list required. Either route lands you at the same fitting-room rack, except that an owl carries the purchase to them instead of to you. The Donator Points come out of your account; the item goes into theirs.
Before you send, you may dress the gift up: pick a wrap (plain brown paper, free; a wax-sealed parchment or your House's colors, both a few Donator Points) and, if you like, tuck in a short note (140 characters, read on arrival). A paid wrap is charged in Donator Points on top of the item, even when the item itself is free: the clerk's wax does not come free of the item's own price tag.
The gift is not instantaneous. The owl is dispatched at once but, in the manner of owls, arrives on the recipient's next login, where it is deposited directly into their wardrobe, unwrapped according to whatever paper you chose, with your note (if you left one) read aloud in the delivery notice. From that moment it is theirs to keep: permanently, account-bound, and as un-returnable as anything else the clerk sells.
A few conditions, posted on a small card by the owl perch: you cannot gift to yourself (the clerk will simply point at the price); you cannot gift a piece the recipient already owns (a duplicate owl is humiliating for all parties); and paid charges, whether for the item, the wrap, or both, are settled in purchased Donator Points, the kind you paid for, not points earned in play, which decline to leave your account.
A handful of small, common pieces (a friendly toad, a holly wand, a sensible haircut) send for free, no Donator Points at all, on the theory that a little kindness should not be paywalled. You may send 5 free gifts a day before the owls, citing exhaustion, decline further errands; an active VIP member gets 7, two more than everyone else. The allowance resets at dawn, and a paid wrap on a free gift still counts against it the same as any other. On a paid gift, item and wrap both, a VIP member's 20% discount applies the same as anywhere else in the fitting room.
Best Dressed
Once a day, five students who have bothered to dress at all are put on display in the Hogwarts common area: a small card each, their portraits, their names, linking straight through to their public files. On a wide window they sit in one tidy row; on a narrow one the row ambles sideways on its own and stops the moment you reach for it, or the moment you have told the castle you prefer no motion, because a display that cannot be read is just furniture. The selection is not a vote, a contest, or a judgment of taste (the castle has opinions, but keeps them to itself); it simply rotates through everyone who has customized a look, kept their dorm's Visitors setting on Open, and been seen in the last fortnight. Flip that toggle to Private on your own profile and you are quietly excluded from consideration, which the clerk regards as a perfectly reasonable way to live.
Notes
- The body slot cannot be emptied. Everything else can be taken off.
- You may own more than you wear; the unworn pieces wait in your wardrobe.
- If you have never dressed up, your file shows your ordinary avatar, as before. Nothing is taken from you.
- Items tagged Giveaway Exclusive (a familiar and a robe a month) come only from the Ministry's monthly Exclusive Giveaway. No shop sells them, and no shop ever will.
- The VIP office hands out one monthly collectible familiar or wand a month; it cannot be bought or gifted anywhere, and once claimed it is yours to keep whether or not you keep paying for VIP. Active members need not even make the trip: in the piece's month it appears in this panel gold-starred with a one-click Claim button.