PVP Immunity (Opt-Out)

Completely opt out of PVP. Toggle "Willing to engage in PvP" in preferences. When disabled: cannot be attacked by other players, cannot attack others, gain zero PVP benefits. Lock-in system prevents abuse.

How to Enable Immunity

  1. Visit Preferences page
  2. Find "Willing to engage in PvP" setting
  3. Uncheck the box
  4. Save preferences

Warning: Setting locks after you change it. Cannot toggle again until next Voldemort Encounter.

Restrictions When Immune

  • Cannot attack other players
  • Cannot be attacked by other players
  • PVP link blocked in village navigation
  • Forfeit ALL PVP-related benefits (no bounties, no PVP rewards, etc.)
  • Cannot change status until next VE

Lock-in System

New players: Can toggle freely (not locked)

After first PVP attack: Locked to "willing" for remainder of VE cycle

After VE: Lock releases, can change setting again

After changing setting: Immediately locked until next VE

Warning Messages

If not locked and viewing a PVP warning (e.g. before attacking someone):

`$WARNING:`7 You are currently set to allow PvP, but are not yet locked in for this VE cycle.

Once you attack for the first time during a VE you will be unable to stay safe from others until the next time you encounter and defeat Voldemort.

If you, like some, would prefer to completely avoid the player versus player aspect of the game, including the possibility of being killed by players much stronger than you, then you should enable PvP immunity from your Preferences page.`n`n

After your first attack of the VE cycle (this is also the moment you get locked in):

`$WARNING:`7 By attacking another player in PvP you have locked yourself into allowing PvP against you for this VE cycle.

You may visit your preferences page to change this after your next VE.`n`n

Automatic Newbie Immunity (Separate System)

Distinct from the opt-in toggle above, every new character also gets an automatic, unconfigurable-by-the-player grace period. It isn't a preference you set - it's just true until it isn't. You're covered as long as all of the following hold:

  • Your character age is 5 days or less (Config::pvpimmunity, default 5)
  • You have zero Voldemort Encounters (dragonkills)
  • You have never been flagged as a killer (pk flag still 0 - i.e. you haven't attacked anyone)
  • Your experience is 800 or less (Config::pvpminexp, default 800)

While all four hold, you'll see this reminder rather than a real fight prompt:

`$Warning!`^ Players are immune from Player vs Player (PvP) combat for their first 5 days in the game or until they have earned 800 experience, or until they attack another player. If you choose to attack another player, you will lose this immunity!`n`n

Attack someone anyway and this system pulls immunity out from under you immediately, separately from - and before - the opt-in lock-in described above:

`$Warning!`^ Since you were still under PvP immunity, but have chosen to attack another player, you have lost this immunity!!`n`n

In short: brand-new characters are protected automatically for a few days or until their first VE/attack/experience threshold, no preferences page required. The opt-in toggle above is what you reach for once that grace period runs out and you'd still rather not participate in PVP at all.

Additional Protections

Even with immunity OFF, you cannot be attacked by:

  • Players from the same IP address
  • Players with the same unique ID (same device)

Prevents multi-account abuse.

Who Should Use This

Enable immunity if you:

  • Prefer purely PVE gameplay
  • Don't want risk of being killed by stronger players
  • Play casually and avoid competitive elements

Keep immunity OFF if you:

  • Enjoy PVP combat
  • Want access to PVP bounties/rewards
  • Don't mind risk of being attacked

Not everyone enjoys getting ganked by level 50 players. This system lets you peacefully tend your magical garden without fear of murder. At the cost of missing out on PVP loot. Fair trade?