House Change
House transfer system for high-donation players. Change houses at Prefect's Lounge after reaching donation point milestones. The first change requires a starting threshold (default: 5000 total donation points), and each additional change after that only needs a small extra amount (default: 5 more points). Whether those points actually get spent or just act as a milestone gate is an admin setting. Choose your new house from a dropdown of every house on the server. Your house rank resets to ordinary member. Where you grind 5000 donation points to escape Hufflepuff.
Eligibility System
Threshold Requirements:
- First change: Total donation points ≥ 5000 (server default; admins can adjust)
- Second change: Total donation points ≥ 5005
- Third change: Total donation points ≥ 5010
- Each change after the first only raises the bar by 5 more points, not another full 5000
Point Consumption (Optional, Server-Dependent):
- Free mode (default): Once you cross the threshold, changing houses is FREE — your donation points aren't spent, they just needed to reach the milestone. On top of that, a free house change quietly hands you back +1 donation point as a small thank-you for going through the process.
- Paid mode: Changing houses actually SPENDS your donation points (the first change costs the full starting threshold, later changes cost the smaller increment each time)
- Which mode is active is an admin-configured, per-server choice
Examples:
- Free mode, 5000 threshold, 5-point increment:
- At 5000 total points: Can change house (free, unlimited, and you gain 1 donation point for doing it)
- At 5005 total points: Can change again (free, +1 point again)
- At 5010 total points: Can change again (free, +1 point again)
- Points never consumed, just milestone gates — and each change nets you a little bonus
- Paid mode, 5000 threshold, 5-point increment:
- At 5000 points: Pay 5000 to change (left with 0 points)
- Earn 5 more points: Pay 5 to change again
- Points actually spent, no bonus point awarded
House Change Process
Step 1: Access Lodge:
- Navigate to Prefect's Lounge (lodge.php)
- If eligible: "Change House" section appears
- Link shows cost: "Change House (free)" or "Change House (5000 points)"
- If not eligible: No link (threshold not reached)
Step 2: House Selection:
- Explanation: "Because you have earned sufficient points, you have been granted the ability to change your house."
- Dropdown menu: Lists ALL houses on server
- No restrictions (can pick any house, even current one)
- Button: "Change House"
Step 3: Confirmation:
- Select house from dropdown, click button
- If your server charges for changes and you don't have enough points: "It seems that you do not have enough points to change your house at this time."
- If sufficient: Immediate house change
Step 4: Result:
- Your house membership switches to the selected house
- Your house rank resets to ordinary member (you lose any leader/officer rank)
- Points spent (only on servers running paid mode)
- On free-mode servers, you instead gain +1 donation point for the change
- Your change count goes up (used to calculate the next threshold)
- Message: "Congratulations, your new house has been set to [HouseName]."
- News post: "[PlayerName] has joined [HouseName]."
Strategic Considerations
Why Change Houses:
- Roleplay: Character development arc (redemption, betrayal, etc.)
- Social: Join friends' house
- Competitive: Switch to winning/dominant house
- Escape: Leave toxic/inactive house
- Sorting Regret: Fix initial sorting mistake
Costs to Consider:
- Lose house rank (member status, no leadership)
- Leave house vault access (can't retrieve items)
- Abandon house-specific progress (depends on modules)
- Reputation loss with former housemates
- Actual point cost (if take=1)
Optimal Timing:
- Before investing heavily in house vault
- After reaching 5000 donation milestone naturally
- When new house has specific benefits you want
- During house recruitment drives (coordinated mass-join)
Free vs Paid Mode
Free Mode (recommended, and the default):
- Points act as milestone gates only
- Once reached 5000: Can change houses forever (free)
- Each free change even nets you +1 donation point back
- Encourages house experimentation
- Rewards long-term donors without punishment
- Simpler to understand
Paid Mode:
- Points actually consumed on each change
- First change costs 5000 points (expensive!)
- Subsequent changes cost 5 points each (cheap!)
- No bonus point awarded in this mode
- Creates point sink (reduces donation point inflation)
- Makes first change VERY costly (barrier to entry)
- Subsequent changes trivial (5 points = ~$0.50)
The description text shown on the donation points page adjusts to match whichever mode your server runs: "The ability to change houses upon reaching 5000 and every 5 points thereafter. (this doesn't use up those points)" vs "costs 5000 points initially and 5 points for every change thereafter."
Rank Reset Mechanic
Why Rank Resets:
- Joining house = starting fresh (logical)
- Prevents instant leadership takeover (security)
- Forces earning trust in new house (social)
- Prevents abuse (switch houses, steal resources as leader, switch back)
What You Lose:
- House leader status (if you were leader)
- Officer privileges (if you were officer)
- Custom house rank (reset to default "Member")
- Permissions tied to rank
What You Keep:
- Character stats/items
- Personal bank account
- Dragon kills/levels
- Reputation with NPCs
- Everything not house-specific
Admin Configuration
What Admins Can Tune:
- Starting threshold: Donation points needed for your first change (default 5000)
- Increment per change: How much more you need for each change after the first (default 5)
- Spend points on change?: Whether the points are actually consumed, or just act as a milestone gate (default: not consumed)
Behind the scenes the server also quietly tracks how many house changes you've bought, so it knows what the next threshold should be — this is automatic and not something you manage yourself.
Typical Configurations:
- Generous: 1000-point starting threshold, +1 per change, free mode (easy access)
- Default: 5000-point starting threshold, +5 per change, free mode (milestone reward)
- Strict: 10000-point starting threshold, +100 per change, paid mode (rare privilege)
Limitations
- No Confirmation Dialog: Dropdown + button = instant change (no "are you sure?")
- No Undo: Once changed, must change again (costs another increment)
- Rank Loss Permanent: Can't restore leader status automatically
- No House Restrictions: Can pick same house you're already in (wastes change)
- No Cooldown: Can spam changes if you have points (if take=0)
Integration with Other Systems
House Systems:
- Uses the same house-membership and house-rank system as sorting
- Compatible with house vault, house halls, house buffs
- Leaving house = lose vault access (items stuck)
- Rejoining old house = member rank (not restored rank)
Sorting System:
- Players without house see "Get Sorted" instead of "Travel"
- After house change: Normal travel returns
- Can bypass initial sorting via house change (if rich enough)
House Change: where you grind 5000 donation points (approximately $500 in real money at typical conversion rates) to unlock the ability to change from Hufflepuff to literally any other house because honestly who wants to be a Hufflepuff. The module has two modes: Free Mode where you keep your points, can change houses whenever (once you hit the threshold), and even get handed back +1 donation point as a small "thanks for playing musical houses" bonus each time — or Paid Mode where that first change COSTS 5000 points and you're left bankrupt but at least you're in Slytherin now. Subsequent changes only cost 5 points each because apparently the house-change bureaucracy accepts bulk discounts. Your rank gets reset to Member (goodbye Leader privileges) and you're dumped in your new house with zero authority, which is probably deserved since you literally just abandoned your previous housemates for internet clout. At least the news announcement is dignified: "[YourName] has joined [NewHouse]" (translation: "[YourName] is a house-hopping traitor").