Villager's Hut
Location (appears in configured city, default: villagename). House with well-lit porch has bowl of free candy bags with note: "Hello Children! Please help yourselves to a bag!" Take 1-4 bags per day (max 3 total daily). Take 1-2 bags: gain HP (healthy feeling). Take 3 bags: SaucyWench appears, throws bucket of water, lose 15% HP. Take 4 bags: flee through thorn bushes, lose 35% HP and 1 charm. Small chance of random +2 turns bonus.
Location & Access
Where: Location (villhutloc setting, default: villagename)
Navigation: Tavern nav section → "Villager's Hut"
Frequency: Once per day entry, but can return to eat more bags (up to 3 total bags/day)
The Setup
"You walk towards the well-lit front porch of the house, wondering at the lovely colored lights in the windows. As you get to the door, there's a bowl filled with bags of sweets, and a note."
Note reads: "'Hello Children! Please help yourselves to a bag!'"
"You stand there for a moment, wondering what to do. The residents obviously aren't home. How many bags should you take?"
Options:
- Eat 1
- Eat 2
- Eat 3
- Eat 4
Outcomes by Greed Level
Eat 1 Bag - Polite (eattoday +1):
- "You help yourself to a bag and begin to eat as you walk away"
- "You feel healthy!"
- HP gain: +3 HP OR +2% of current HP (whichever is higher)
- Result: Small HP boost, safe choice
- Can return for more (if eattoday <3)
Eat 2 Bags - Greedy (eattoday +2):
- "You snatch two bags and greedily begin to eat as you walk away"
- "You feel healthy!"
- HP gain: +5 HP OR +3% of current HP (whichever is higher)
- Result: Better HP boost than 1 bag, still safe
- Can return for more (if eattoday <3)
Eat 3 Bags - Very Greedy (eattoday +3):
- "A shout emerges from the shadows nearby"
- "'You greedy pig!' it screams"
- "The next thing you realize, you're sopping wet, and SaucyWench is standing there with an empty bucket in her hands"
- "You feel miserable"
- HP loss: -15% of current HP (reduced to 85% HP)
- HP cannot drop below 1
- Result: Punished for greed, lose health
- Daily limit reached (eattoday = 3)
Eat 4 Bags - Extremely Greedy (eattoday +4):
- "A shout emerges from the shadows nearby"
- "'You greedy pig!' it screams"
- "You flee in terror, jumping over some thorn bushes as you run, and your arms and legs are ripped painfully"
- "You finally make it to the village square, only to trip onto your face in a most embarrassing manner"
- "You flush in shame"
- HP loss: -35% of current HP (reduced to 65% HP)
- Charm loss: -1 charm (if charm >0)
- HP cannot drop below 1
- Result: Severely punished, lose health AND charm
- Daily limit reached (eattoday = 4)
Random Bonus: +2 Turns
Chance: 12.5% (1 in 8) when eating bags
Trigger: After eating sweets, random roll determines if bonus occurs
Message: "Swallowing the last sweet, you realize there was something unusual mixed in with the mountain of sugar. You feel energized!"
Reward: +2 forest fights
Applies To: Only the safe choices - taking 1 or 2 bags. The roll happens, but taking 3 or 4 bags locks the outcome to "no bonus" before the dice are even checked, so greed costs you the turns shot as well as your HP.
Daily Limit System
Max Total Bags Per Day: 3 bags (eattoday pref)
Reset: eattoday resets to 0 at newday
Return Visits:
- If eattoday = 1: Can return to eat 1 or 2 more bags
- If eattoday = 2: Can return to eat 1 more bag
- If eattoday ≥ 3: "You walk towards the hut again, but your stomach can't bear the thought of more of those sweets today!" (blocked)
Strategy: If you take 1 bag first visit, you can return and take 2 more bags = 3 total (hits daily limit).
Optimal Strategy
Best Approach - Two Visits:
- First Visit: Take 2 bags (+5 HP or +3% HP)
- Second Visit: Take 1 bag (+3 HP or +2% HP)
- Total: 3 bags (daily limit), +8 HP or +5% HP, safe outcomes, two chances at +2 turn bonus
Alternative - One Visit:
- Take 2 bags (+5 HP or +3% HP), leave, don't return
- Safer if you don't want to risk accidentally taking 3 bags on second visit
NEVER Take 3 or 4 Bags:
- 3 bags: -15% HP is worse than the +HP you'd get from 2 bags
- 4 bags: -35% HP and -1 charm is terrible
- No benefit to greed - you just get punished
Turn Bonus Gambling:
- 12.5% chance per visit, but only on visits where you take 1 or 2 bags
- Taking 3 or 4 bags removes any chance at the bonus - the greedy outcomes skip the roll entirely
- Making multiple 1-or-2-bag visits = multiple rolls at the bonus (two safe visits ≈ 24% total chance)
- If you get +2 turns, massive value (turns worth more than small HP boost)
Expected Value Analysis
1 Bag: +3 HP (or +2% HP) + 12.5% chance of +2 turns = SAFE, SMALL GAIN
2 Bags: +5 HP (or +3% HP) + 12.5% chance of +2 turns = SAFE, BETTER GAIN
3 Bags: -15% HP, no chance of +2 turns = BAD (pure HP loss, no upside)
4 Bags: -35% HP, -1 charm, no chance of +2 turns = TERRIBLE
Conclusion: Always take 1 or 2 bags. Never take 3 or 4 - beyond the HP and charm penalties, greed also forfeits your only shot at the turns bonus. Optimal: take 2 bags, return for 1 more bag (3 total across visits).
Villager's Hut: where free candy comes with a side of potential assault by SaucyWench with a water bucket. Take too much and you'll learn the hard way that Halloween rules don't apply to greedy adventurers.