Stonehenge

Forest random event (100 weight). Discover legendary circle of ancient upright stones with great but unpredictable powers. Enter circle or leave it alone. If you enter: 22 random outcomes weighted differently. Can instant-kill you (2 death variants), grant permanent max HP increases (1-3 HP), give massive rewards (10% XP, 1-4 gems, +4 charm, full HP restore), or minor penalties (lose turns). Risk vs. reward gamble with mostly positive outcomes.

The Discovery

"You wander through the forest aimlessly, looking for something to battle. Suddenly the forest opens onto a small clearing. In the center, you see a circle of large, upright ancient stones. You have found the legendary Stonehenge!"

"You've heard the town-folk talk about this mythical place, but you never believed that it actually existed. They say that the circle has great powers, though they're unpredictable."

Two Choices:

  • Go into Stonehenge: Risk/reward gamble, 22 possible outcomes
  • Leave it alone: Return to forest safely, nothing happens

The 22 Outcomes

When you enter, random roll 1-22 determines result:

DEATH - Transported to Underworld (Cases 1-2, 2/22 = 9% chance):

  • "When the light clears, you are no longer in Stonehenge"
  • Transported to land of the dead physically
  • Instant death
  • KEEP ALL GOLD (physical transport = gold stays with you)
  • Lose 5% XP
  • Addnews: "[Player] has been gone for a while, and those who have looked for [pronoun] have not come back"

DEATH - Spirit Ripped (Case 3, 1/22 = 4.5% chance):

  • "Your spirit has been ripped from your body!"
  • Instant death
  • LOSE ALL GOLD (body lies in Stonehenge with gold)
  • Lose 10% XP
  • Addnews: "The body of [Player] was found lying in an empty clearing"

+10% XP (Cases 4-6, 3/22 = 13.6% chance):

  • "You feel a searing energy ripping through your body"
  • "Your brain is on fire with the experiences of a thousand individuals"
  • Gain 10% of current XP as reward
  • Excellent for XP farming at high levels

+1-4 Gems (Cases 7-10, 4/22 = 18.2% chance):

  • "You notice that there [is/are] [ONE/TWO/THREE/FOUR gems] lying at your feet!"
  • Random 1-4 gems awarded
  • Most common positive outcome

+4 Charm (Cases 11-13, 3/22 = 13.6% chance):

  • "You feel much more confident about yourself"
  • Gain 4 charm instantly
  • Good for inn wooing

Full HP Restore (Cases 14-18, 5/22 = 22.7% chance):

  • "You find that you feel extremely healthy"
  • "Your hitpoints have been restored to full"
  • If already at full HP: Nothing happens (different flavor text about icy wind)
  • Most common outcome overall
  • Saves HP potions

+1-3 Permanent Max HP (Cases 19-20, 2/22 = 9% chance):

  • "You feel your stamina skyrocket!"
  • Random 1-3 max HP gained (maxhp setting, default 3)
  • Permanent or Temporary: Depends on carrydk setting (default: permanent, carries across VEs)
  • Current HP also increased by same amount (immediate full heal + max HP boost)
  • EXTREMELY VALUABLE - permanent stat increase

Lose 5 Turns (Cases 21-22, 2/22 = 9% chance):

  • "When the light clears, the day has passed by"
  • "Stonehenge has frozen you in time for most of the day"
  • Lose 5 forest fights (or all remaining if <5)
  • Only negative outcome besides death

Outcome Probability Summary

OutcomeChanceAssessment
Death (keep gold, -5% XP)9%BAD
Death (lose gold, -10% XP)4.5%TERRIBLE
+10% XP13.6%EXCELLENT
+1-4 Gems18.2%GOOD
+4 Charm13.6%MODERATE
Full HP Restore22.7%GOOD
+1-3 Permanent Max HP9%AMAZING
-5 Turns9%MODERATE PENALTY

Overall: 13.5% chance of death, 9% chance of turn loss, 77.5% chance of positive outcomes.

Settings

  • maxhp: Range 1-5, default 3 (how many max HP can Stonehenge give on cases 19-20)
  • carrydk: Default 1/true (max HP gains carry across Voldemort Encounters = permanent)

Strategy

Enter or Leave?

  • Risk-Averse: Leave. 13.5% death chance is significant.
  • Risk-Tolerant: Enter. 77.5% positive outcome rate, with 9% chance of PERMANENT max HP increase.
  • If Low on Gold: LEAVE. 4.5% chance of losing ALL gold is not worth it.
  • If High HP/Turns: Enter. You can afford to lose some turns or HP.
  • If Dead: Cannot encounter Stonehenge (forest event only for living players).

Expected Value Analysis:

  • Death outcomes: 13.5% total, lose 5-10% XP + potentially all gold = BAD
  • Permanent max HP: 9% chance = AMAZING long-term value
  • 10% XP boost: 13.6% chance = GOOD at high levels
  • Gems: 18.2% chance for 1-4 gems = MODERATE value
  • HP restore: 22.7% chance = saves potions, GOOD
  • Charm: 13.6% chance = situational value
  • Turn loss: 9% = annoying but recoverable

Recommendation: If you're willing to risk death for permanent max HP increases, enter. Over many encounters, the 9% permanent max HP chance accumulates to significant character power. If you can't afford to die (low favor, carrying lots of gold), leave.

Stonehenge: where ancient mystical stones offer you either immortality or instant death with all the predictability of a coin flip in a hurricane. Choose wisely, or don't - the stones don't care.