Pets and Companions

A pet in Hogwarts Live is one thing wearing several hats. The animal you buy at the Magical Menagerie is the familiar on your avatar, the companion on your profile, and the small, loyal auxiliary who hits the forest's residents on your behalf. It eats, sulks, sleeps and gets attached. It cannot die, run away or send a bill, which is more than can be said for the system that used to run the shop.

What a Companion Is

You can own as many pets as you like. One comes out with you at a time, and that one lives on your profile in the Companion card under your avatar. The rest rest in your dorm with their meters frozen, so owning twenty means twenty friends and one set of chores.

  • Your profile is where you feed, play, rename, choose pronouns and book a stay at The Velvet Paw. Visitors see the card without the buttons.
  • The village has a "Check on your companion" link, which opens your profile in a new tab, because the profile lives outside the game and the game is touchy about being left.
  • Your stat bar shows its name, its mood, and how many fights it can still join today.

Where Pets Come From

There is one list of pets and several doors onto it.

  • The Magical Menagerie in Diagon Alley. Tap a pet, read about it, then confirm. Buying takes two steps on purpose, because some of these cost more than a good broom.
  • The Prefect's Lounge, under Use Points, as "Familiars and Pets". The same shelves with a way back to the Lounge.
  • Dress Up, on your profile. The same pets, bought as familiars. A pet you cannot buy yet appears locked, with the reason in words.
  • The Forbidden Forest. Now and then a pet pads out of the undergrowth and offers to come home with you. It costs nothing. You see the pet and what it does for you before you say yes. A student with a dark alignment is offered the Basilisk Hatchling and the Runespoor, which only trust students who have earned it. The Niffler and the Phoenix you find in the forest are the Pocket Niffler and the Cinder Phoenixling: one pet each, on your avatar and your profile, cared for like any other.
  • The Exclusive Giveaway hands out its own prizes every month, and VIP months bring a collectible each.

There are 36 pets on the newer familiar shelves, plus the original Common and Exotic Menagerie pets, 11 that can be found in the forest, and the rest arrive as prizes or drops.

Perks

Every pet has a companion perk while it is out with you. A pet resting in the dorm or away at The Velvet Paw pauses its perks. Dozing does not take away its perk or original fighting ability; care adds a Bond bonus. Original pet benefits remain alongside the new perks, including acquisition charm and the occasional extra charm from visiting the inn. The Phoenix and the Footman are the two exceptions, the Phoenix because it arrived with its powers and nobody was brave enough to take them away, the Footman because his perk is his Workshop.

Found in the forest

  • Light Fingers: Finds 10% more gold after every forest win, and sometimes a little extra besides. (Pocket Niffler)
  • Phoenix Fire: Song, tears and a fire storm in battle, a protective aura some mornings, and it carries you out of the graveyard once fully grown. (Cinder Phoenixling)
  • Good Dog: Stands between you and the enemy: 10% better defense in forest fights. (Crup Pup)
  • Moon Dance: After the first forest win of each new day, heals 10% of your hit points. (Mooncalf)
  • Kneazle Sense: One forest fight in 6 it spots the ambush, and your first round hits twice as hard. (Ginger Kneazle, Kneazle-Cat)
  • Glasses Off: One forest fight in 10 it lowers its sunglasses, and the enemy cannot hit you for a round. (Basilisk Hatchling)
  • Three Opinions: Each new day one head wins the argument: one more forest fight, 10% more forest gold, or 10% more attack for 10 rounds. (Runespoor)
  • Night Bite: In forest fights, heals you 10% of the damage you deal. (Vampire Bat)
  • Ankle Biter: In forest fights, bites back: 10% of the damage you take returns to the enemy. (Gnome, Erkling)
  • Ill Omen: One forest fight in 8 it croaks a warning: half again your defense for 2 rounds. (Raven)
  • Goes for the Eyes: One forest fight in 8 it goes for the eyes: the enemy defends 25% worse for 2 rounds. (Bowtruckle)

Bought, won or given

  • Bright Pupil: Earns you 10% more experience from every forest win. (Tawny Owl, Snowy Owl, Eagle Owl, Eagle, Starlit Kneazle, Bookwyrm Hatchling, Sunbeam Toadlet, Screech Owl, Scops Owl, Bald Eagle)
  • Magpie Eye: One forest win in 20, it turns up a gem. (Rat, Ferret, Antipodean Opaleye, Harvest Beetle, Acorn Mouse, Black Rat, Brown Rat, White Rat, Possum, Gray Ferret, White Ferret)
  • Early Riser: One more forest fight each new day. (Gerbil, White Rabbit, Swedish Short-Snout, Norwegian Ridgeback, Reindeer, Clockwork Snitch, Frost Kit, Baby Chick, Bunny)
  • Second Wind: In forest fights, you regain 2% of your hit points each round. (Pygmy Goat, Iguana, Mimbulus Mimbletonia, Badger, Unicorn Foal, Common Welsh Green, Ukrainian Ironbelly, Loaf, Snowman, Mossback Tortoise, Sunbasking Salamander, Hearthglow Hedgehog, Elephant, Horned Toad, Unicorn)
  • Battle Cry: Fights with you: 10% better attack in forest fights. (Alley Cat, Tarantula, Boarhound, Lion, Manticore, Blast-Ended Skrewt, Romanian Longhorn, Hebridean Black, Chinese Fireball, Peruvian Vipertooth, Hungarian Horntail, Killer Bunny Of DOOM, Teacup Dragon, Ember Fledgling, Bog Dog)
  • Endearing: People like you more for being seen with it: one charm each new day. (Warty Toad, Tabby Cat, Hairless Cat, Pygmy Puff, LOLcat, Mini-Mermaid, Cloud Puffskein, Mosspuff, Petal Moth, Common Pond Frog, Firstyear Student, Orange Tabby, Gray Tabby)
  • Friend of Shades: Puts in a good word with the dead: 5 favor each new day. (Black Cat, Serpent, Crumbwell's Ghost Mouse, Ghostlight Owlet, Viper, Sharknado)
  • The Workshop: Improves with the parts you fit in the Footman's Workshop. (Contingency Footman)

The Niffler and the Phoenix

  • Only a few exist. The school keeps a fixed number of each. When you meet one in the forest, it tells you how many already have homes. When they all do, it is not the end: one comes back to the forest when a student has been away a year, because a Niffler left alone for a year finds someone with fresher pockets.
  • The Phoenix keeps company with the good. Below Good alignment it smolders and cannot use Phoenix Fire. A Phoenix migrated from the old pet shop keeps its original attack. It stays with you either way. It warms up the moment you do. The Basilisk Hatchling and the Runespoor work the other way round, and go stiff or sulky when you stop being dark.
  • Neither one leaves or dies. The old lifespans, the dying days and the flying off in disgust are retired.

The Rules of the Shop

  • The original Menagerie shelves use gold and gems. Common and Exotic pets keep their original prices and Voldemort Encounter requirements. The newer familiar shelves use their listed gold or Donator Point price. VIP discounts apply to Donator Point purchases.
  • Some pets are locked. The dragons and a few others need a number of Voldemort Encounters first. New familiar shelves can have House, alignment or supporter requirements. Original Menagerie pets keep their original requirements, without new House restrictions.
  • Selling back. Choose "Your pets: sell back" in the Menagerie, then select an eligible old shop pet. You receive half its original gold and gem price, each rounded to the nearest whole amount. The pet leaves your collection. Charm already earned stays with you.
  • Gifts. Open an original Menagerie pet, choose "Find player", then "Give" to buy it for that student at its listed gold and gem price. Donator Point familiars also have the Wardrobe gift finder. A first-year can still receive a pet and sell it back for half its original price. This is a financial education with whiskers.
  • Old gifts still waiting. Gifts bought before the merge arrive with their original benefits. If you already own that exact species, the paid gift waits until you sell it, then arrives on your next visit to the game.
  • Names and pronouns. Name your pet and choose he, she or they on the Companion card, any time, for free.

Care

ActionWhat it doesBond
FeedAdds 45 Fullness (capped at 100).+10
PlayAdds 35 Happiness (capped at 100).+10
  • Feeding and playing each have their own 4 hour wait. A button that is waiting says how long.
  • Fullness drains about 2.5 points an hour and Happiness about 2. A full companion turns peckish after roughly a day. Nobody has explained where the food goes.
  • The first Feed or Play after each new day pays 20 extra Bond and resets both waits. This counts every new day you take, including the ones you buy at the Point Parlor.

Treats

The Magical Menagerie sells three treats for gold. Each one is bought and handed over in a single step, to the companion you have out, from the Treats shelf on the shop's main page. The Companion card on your profile tells you how many you have left today.

TreatPriceWhat it does
Treacle Tart500 goldAdds 70 Fullness (capped at 100).
Sugar Quill500 goldAdds 60 Happiness (capped at 100).
Fudge Flies1,000 goldAdds 15 Bond.
  • Three treats per new day, whatever they are. The count refills with each new day you take, bought ones included.
  • A treat has no wait of its own, does not use up Feed or Play, and does not count toward the care streak or the first-care Bond bonus. It is a snack, not a schedule.
  • The shop will not sell Fullness or Happiness to a companion that is already at 100, and nothing is sold to a companion on vacation or resting in the dorm. A refused treat costs nothing.
  • Treats are optional. Skipping them changes nothing: there is still no upkeep and no running away.

Moods

Delighted, Content, Peckish (low Fullness), Restless (low Happiness), Dozing (both very low) and Away (on vacation). A neglected companion dozes. Its original attack strength and companion perk remain; the extra Bond damage waits for a snack. Bond, name and streak are untouched, because the pet has no concept of grudges, only of lunch. Unless you switch it off in the Pet Companion settings, a new day brings at most one notice when your companion is peckish, restless or dozing.

Bond and Stages

StageBond neededExtra battle strength
Hatchling0None
Fledgling10010 percent
Trusted40020 percent
Bonded1,00035 percent
Legendary2,50050 percent

Bond never decreases. Legendary companions get a gold frame, which they insist is modesty. The student with the strongest Bond in any one familiar appears on Companion Bond in Hogwarts Champions, under Collections, and every pet you own counts toward Pets Collected on the same shelf.

Care Streak

Care for your companion on consecutive real days to build a streak. A care day turns over at midnight UTC, which on your own clock is 12:00am UTC. Missing one day is forgiven. Missing two starts the count over, though your best streak is kept for posterity and for the Hogwarts Champions tiebreak.

The Velvet Paw

Going away? Book your companion a stay at The Velvet Paw, Hogsmeade's most exclusive familiar resort, for up to 14 days. Its meters freeze until you bring it home or the stay ends, and it sends a postcard every day it is there. Stays are free and always will be. Nobody knows who pays. The Ministry suspects the Ministry.

More Than One Pet

Each pet you own keeps its own name, meters and Bond. Only the one you have out gets hungry or bored. When a new pet arrives and you already have one out, you are asked whether the newcomer replaces it. If you have none out, the newcomer is put on straight away.

How Pets Fight

A pet fights in Forest fights, in the special encounters the forest throws at you while you search (yes, including the ones with fangs), and in Voldemort fights. It does not fight other students, in training, in the graveyard, or in Co-op Battles. By default your pet attacks by itself as the fight begins, once per fight, using one of its daily attacks exactly as a command would. If you would rather decide when, set At the start of a fight, my companion to waits for my command in the Pet Companion section of your Preferences, and a Command [pet name] to attack entry appears in orange under Special Abilities in the fight menu. Passive perks work either way.

  • Original fighting ability stays. Every old pet keeps at least its original minimum damage, maximum damage and daily uses, plus its new tier and Bond benefits. Bowtruckle and Erkling keep attacking for the rest of the fight once they start, and the Phoenix does the same with at least its original 5 to 8 damage and no daily attack limit. Its spell uses are separate.
  • Attacks a day. Each attack, automatic or commanded, uses one daily charge. A pet with none left sits the fight out. Once an attack finishes you can command another in the same fight, and the pet never attacks twice at once. Charges refill on every new day, including a new day bought at the Point Parlor.
  • Bond adds to it. The extra in the Bond table above is full strength while the pet is Delighted or Content, half while it is Peckish or Restless, and gone while it dozes. The base never drops, whatever its mood.
  • Away or resting. A pet at The Velvet Paw, or resting in your dorm, does not fight.
  • Old damage is not capped. The new companion damage limit does not reduce an old pet's fighting ability. Pets without original fighting stats keep the newer limit of 40 percent of enemy health per attack command.

Your Companion card shows the numbers for your own pet right now.

Every Pet, Pictured

Every companion currently on offer, drawn the way it appears on your avatar and your profile, grouped by tier with how each one comes home. Monthly VIP pets are pictured too, including the ones that have not arrived yet, each tagged with its month. Members get them free, and everyone else gets a preview, which the office considers a form of marketing and the castle considers a form of weather.

Common pets pictured (37)

Uncommon pets pictured (38)

Rare pets pictured (7)

Prized pets pictured (4)

Mythic pets pictured (7)

Every Pet

How to read it. Each heading gives the tier's starting battle help. Original pet damage and daily uses can raise those figures; your Companion card shows the combined result. Needs is what you must have before a pet will come home with you (None means just the price, or just a good day in the forest).

Common pets (37)

3 to 6 damage a strike, up to 2 rounds per attack, 5 attacks a new day before original pet benefits.

PetHow you get itNeeds
Rat25,000 goldNone
GerbilMagical Menagerie: 3,200 gold and 4 gems1 Voldemort Encounters
White RabbitMagical Menagerie: 4,500 gold and 2 gems1 Voldemort Encounters
Alley CatMagical Menagerie: 3,500 gold and 1 gemsNone
Pygmy GoatMagical Menagerie: 8,000 gold and 5 gems7 Voldemort Encounters
Warty Toad300 Donator PointsNone
Black CatMagical Menagerie: 5,000 gold and 5 gemsNone
Ferret300 Donator PointsNone
Tabby Cat300 Donator PointsNone
Hairless CatMagical Menagerie: 15,540 gold and 6 gems5 Voldemort Encounters
IguanaMagical Menagerie: 4,700 gold and 4 gems3 Voldemort Encounters
TarantulaMagical Menagerie: 6,900 gold and 3 gems4 Voldemort Encounters
Tawny Owl300 Donator PointsNone
Pygmy PuffMagical Menagerie: 6,550 gold and 6 gems10 Voldemort Encounters
Crup PupFound in the Forbidden ForestNone
MooncalfFound in the Forbidden ForestNone
Vampire BatMagical Menagerie: 5,000 gold and 5 gemsNone
GnomeFound in the Forbidden ForestNone
SnowmanSpecial award through its original event or staff giftNone
Mini-MermaidSpecial award through its original event or staff giftNone
Black RatMagical Menagerie: 3,150 gold and 2 gemsNone
Brown RatMagical Menagerie: 3,200 gold and 2 gemsNone
White RatMagical Menagerie: 3,500 gold and 3 gemsNone
PossumSpecial award through its original event or staff giftNone
Baby ChickSpecial award through its original event or staff giftNone
BunnySpecial award through its original event or staff giftNone
ElephantSpecial award through its original event or staff giftNone
Common Pond FrogMagical Menagerie: 4,000 gold and 2 gemsNone
Firstyear StudentSpecial award through its original event or staff giftNone
Gray FerretMagical Menagerie: 4,800 gold and 3 gems1 Voldemort Encounters
White FerretMagical Menagerie: 6,500 gold and 3 gems2 Voldemort Encounters
Orange TabbyMagical Menagerie: 9,500 gold and 5 gems6 Voldemort Encounters
Gray TabbyMagical Menagerie: 9,200 gold and 4 gems3 Voldemort Encounters
Horned ToadMagical Menagerie: 6,580 gold and 6 gems3 Voldemort Encounters
Screech OwlMagical Menagerie: 6,500 gold and 4 gemsNone
Scops OwlMagical Menagerie: 5,800 gold and 5 gemsNone
ErklingSpecial award through its original event or staff gift800 Voldemort Encounters

Uncommon pets (38)

4 to 8 damage a strike, up to 3 rounds per attack, 8 attacks a new day before original pet benefits.

PetHow you get itNeeds
Snowy OwlMagical Menagerie: 6,000 gold and 5 gemsNone
Eagle OwlMagical Menagerie: 12,500 gold and 6 gems8 Voldemort Encounters
BoarhoundMagical Menagerie: 5,250 gold and 3 gems2 Voldemort Encounters
Mimbulus MimbletoniaMagical Menagerie: 17,650 gold and 8 gems6 Voldemort Encounters
LionMagical Menagerie: 8,000 gold and 3 gemsNone
BadgerMagical Menagerie: 8,000 gold and 3 gemsNone
EagleMagical Menagerie: 8,000 gold and 3 gemsNone
SerpentMagical Menagerie: 8,000 gold and 3 gemsNone
LoafReward from an Expansion PackNone
Ginger KneazleFound in the Forbidden ForestNone
RavenMagical Menagerie: 8,000 gold and 3 gemsNone
BowtruckleMagical Menagerie: 100,000 gold and 100 gems200 Voldemort Encounters
ReindeerSpecial award through its original event or staff giftNone
Killer Bunny Of DOOMSpecial award through its original event or staff giftNone
LOLcatSpecial award through its original event or staff giftNone
Starlit KneazleExclusive Giveaway prizeNone
Teacup DragonExclusive Giveaway prizeNone
Ghostlight OwletExclusive Giveaway prizeNone
Clockwork SnitchExclusive Giveaway prizeNone
Mossback TortoiseExclusive Giveaway prizeNone
Pocket NifflerExclusive Giveaway prize, or found in the Forbidden ForestNone
Cinder PhoenixlingExclusive Giveaway prize, or found in the Forbidden ForestNone
Cloud PuffskeinExclusive Giveaway prizeNone
Bookwyrm HatchlingMonthly VIP dropNone
Sunbasking SalamanderMonthly VIP dropNone
Ember FledglingMonthly VIP dropNone
Hearthglow HedgehogMonthly VIP dropNone
Frost KitMonthly VIP dropNone
MosspuffMonthly VIP dropNone
Harvest BeetleMonthly VIP dropNone
Acorn MouseMonthly VIP dropNone
Petal MothMonthly VIP dropNone
Sunbeam ToadletMonthly VIP dropNone
Bog DogSpecial award through its original event or staff gift50 Voldemort Encounters
Bald EagleSpecial award through its original event or staff giftNone
ViperSpecial award through its original event or staff gift870 Voldemort Encounters
SharknadoSpecial award through its original event or staff gift1,800 Voldemort Encounters
Kneazle-CatMagical Menagerie: 11,200 gold and 4 gems2 Voldemort Encounters

Rare pets (7)

5 to 11 damage a strike, up to 3 rounds per attack, 10 attacks a new day before original pet benefits.

PetHow you get itNeeds
ManticoreMagical Menagerie: 5,000 gold and 5 gems8 Voldemort Encounters
Blast-Ended SkrewtMagical Menagerie: 20,000 gold and 10 gems10 Voldemort Encounters
Unicorn Foal800 Donator Points50 Voldemort Encounters
Crumbwell's Ghost MouseReward from an Expansion PackNone
Basilisk HatchlingFound in the Forbidden ForestA dark alignment
RunespoorFound in the Forbidden ForestA dark alignment
UnicornSpecial award through its original event or staff gift50 Voldemort Encounters

Prized pets (4)

7 to 14 damage a strike, up to 4 rounds per attack, 10 attacks a new day before original pet benefits.

PetHow you get itNeeds
Romanian LonghornMagical Menagerie: 25,000 gold and 15 gems50 Voldemort Encounters
Common Welsh GreenMagical Menagerie: 25,000 gold and 15 gems50 Voldemort Encounters
Antipodean OpaleyeMagical Menagerie: 30,000 gold and 20 gems100 Voldemort Encounters
Swedish Short-SnoutMagical Menagerie: 30,000 gold and 20 gems100 Voldemort Encounters

Mythic pets (7)

9 to 18 damage a strike, up to 4 rounds per attack, 12 attacks a new day before original pet benefits.

PetHow you get itNeeds
Hebridean BlackMagical Menagerie: 35,000 gold and 25 gems200 Voldemort Encounters
Chinese FireballMagical Menagerie: 35,000 gold and 25 gems200 Voldemort Encounters
Norwegian RidgebackMagical Menagerie: 40,000 gold and 30 gems300 Voldemort Encounters
Peruvian VipertoothMagical Menagerie: 40,000 gold and 30 gems300 Voldemort Encounters
Ukrainian IronbellyMagical Menagerie: 50,000 gold and 40 gems400 Voldemort Encounters
Hungarian HorntailMagical Menagerie: 60,000 gold and 60 gems500 Voldemort Encounters
Contingency Footman3,000 Donator PointsSupporters: donated $50 or more

These figures are read from the same list the shop uses, so they cannot drift from what the counter charges.

One Home for Every Pet

The Menagerie and avatar familiars share ownership and a Companion card. Distinct species stay distinct: a Bog Dog remains a Bog Dog, and a Boarhound remains a Boarhound. Your pet keeps its name, pronouns, bond and original fighting ability. Special and event pets keep their original award routes. None has been retired. The paperwork has finally stopped confusing animals with one another.

Related Topics