Order of the Phoenix
A guild for the good-aligned, headquartered in the gloom of Grimmauld Place under Sirius Black. Join for 10 gems to fight Voldemort's forces, earn merits by putting down evil creatures in the Forbidden Forest, and lose HP for striking down anything innocent. Spend merits on specialty uses, gems, or a point of attack or defense that stays with you for the rest of your current school run — defeating Voldemort resets your character, points included, then politely reopens the shop (one of each per Encounter). Hold zero merits when you decide to quit, and Sirius stops sparing your body from death. Mutually exclusive with the Slayer's Guild. First join grants +50 alignment. Where the secret society fighting Voldemort operates as a merit-based rewards program with an extremely punitive cancellation policy.
Overview
What Is the Order of the Phoenix?:
- Guild for good-aligned players
- Located at Grimmauld Place, Sirius Black's house
- Join for 10 gems, fight evil by redeeming forest creatures
- Earn merits for kills, spend them on rewards
- Attack/defense gains available — one of each per Voldemort Encounter; they last until that next Encounter resets your character
- Deadly consequences for leaving without merits
At a Glance:
- Display name: "Order of the Phoenix" (Harry Potter themed)
- Leader: Sirius Black
- Runs on the same merit engine as the rival Slayer's Guild, dressed in different flavor text
Joining the Order
Requirements:
- 10 gems to join
- Minimum number of Voldemort Encounters (varies by server; default is none)
- Cannot be a member of the Slayer's Guild (mutually exclusive)
- Must visit Grimmauld Place in your village
Join Rewards:
- First Time Only: +50 alignment (if the alignment system is active)
- Subsequent Joins: No alignment bonus after you've already claimed it once
- Starting merits: 0
Join Process:
- Visit Grimmauld Place (dark foyer, troll leg umbrella stand)
- Meet Sirius Black
- He explains the Order's mission: defeat Lord Voldemort to save the wizarding world
- Pay 10 gems to seal your bond
- Receive the alignment bonus (first time only)
- Gain access to the Order's chambers
Merit System
Earning Merits:
- Redeem Evil Creatures: +1 merit for every evil creature you defeat in the Forbidden Forest
- Examples: dark wizards, Death Eaters, evil-aligned monsters
- Alignment Bonus: +1 alignment per redemption (if the alignment system is active)
- Message: "You have redeemed their soul!"
Striking Down Innocents:
- Penalty: lose HP (1 by default) for defeating an innocent creature
- No Merit: you gain 0 merits for it
- Message: "By sending an innocent, you have wasted energy!"
- Death Risk: if that HP loss would drop you to 0, you die on the spot
- Death Consequences: experience loss and a visit to the graveyard, same as any other death
Merit Limits:
- Maximum merits held: 30 (may vary by server)
- Cannot earn merits beyond the cap
- Excess kills simply stop paying out once you're full — spend before you cap out
Spending Merits
Three Reward Categories:
1. Increase Specialty Uses (3 Merits)
- Reward: +1 specialty use per game day, plus +3 skill points in your specialty
- Repeatable: yes, unlimited purchases
- Works with whichever specialty you've trained
- Flavor: Sirius Black extracts the merits from you with a summoning charm
2. Forge a Gem (7 Merits)
- Reward: +1 gem
- Repeatable: yes, unlimited purchases
- A way to convert forest kills straight into gem currency
- Flavor: Sirius hands over a gem after extracting the merits
3. Attack or Defense (20 Merits Each)
- Attack Increase: +1 attack for the rest of this run. "Sirius hands you a dark potion. Raw strength flows through you."
- Defense Increase: +1 defense for the rest of this run. "Sirius casts Protego. Your skin gets heavier."
- Limit: one attack purchase and one defense purchase per Voldemort Encounter — defeating Voldemort re-opens the offer for the fresh run it just handed you
- Hitpoints option: not currently offered
Stat Bonus Mechanics:
- You can buy +1 attack and +1 defense in the same Voldemort Encounter window — they aren't mutually exclusive with each other
- Once you've bought a stat this window, that option disappears from Sirius's offer until you defeat Voldemort again
- The point survives everything except victory: newdays, deaths, and detention leave it alone, but defeating Voldemort resets your whole character — level, attack, defense, and these points with them — before reopening the shop for your next run
- At 20 merits a pop, this is the most expensive thing merits buy
Merit Spending Strategy
Value Analysis:
- Specialty Uses (3 merits):
- Cheapest, repeatable, flexible utility
- Value depends on how good your specialty is
- Gems (7 merits):
- A straightforward way to turn forest kills into gem currency
- An alternative to buying gems outright
- Attack/Defense (20 merits):
- The priciest reward; it holds for your entire current run, then goes wherever the rest of your stats go when Voldemort falls
- Limited to one of each per Voldemort Encounter, so you can't binge-buy your way to godhood in a single afternoon
- The best long-term investment if you're patient
Optimal Spending Path:
- Priority 1: buy the attack and defense point as soon as you have 40 merits banked
- Priority 2: buy specialty uses
- Priority 3: convert any excess into gems
- Never: sit at the 30 merit cap without spending — kills past that point earn you nothing
Leaving the Order
Leave Process:
- Speak to Sirius Black and choose to leave the Order
- Confirmation required — this choice is irreversible
- Sirius casts Obliviate
- What happens next depends on your current merit count
If You Have Merits (more than 0):
- Sirius spares your body from death
- You get back the 10 gems you paid to join
- You lose all unspent merits and your Order membership
- You survive — no death, no experience loss
If You Have 0 Merits:
- Sirius says he now has to take your life to protect the Order
- You still get the 10 gems back — small comfort
- You die: hitpoints to 0, plus the standard experience loss and graveyard visit for any death
- The town hears about it: "The meritless body of faithful member %s was found on an old trail"
Strategic Implications:
- Never leave while sitting at 0 merits — it is a guaranteed death
- Keep at least 1 merit in reserve if you might quit
- Spend down to a merit or two before leaving so nothing goes to waste
Grimmauld Place
Atmosphere:
- A dark foyer of a seemingly long-neglected house
- A cobwebby hallway lit with several gas lamps
- Threadbare carpet, wallpaper peeling in spots
- A strange umbrella stand made from a severed troll leg
- Sirius's late mother's home, as in the books
Inner Chambers:
- Sirius disappears and reappears as if by Apparition
- Sparkling lights fly from your skull as your merit tally is read off
- Your merit count glows before you as you decide how to spend it
Integration with Other Systems
Alignment:
- First join grants +50 alignment
- Each redeemed creature grants +1 alignment
- Reinforces a good-aligned playstyle and rewards choosing your targets carefully
Slayer's Guild:
- Mutually exclusive — you cannot join both
- If you already belong to the Slayer's Guild, the Order won't appear as an option
- You must choose one path
Specialty Training:
- Merit spending increases specialty uses and grants bonus specialty skill points
- Works with whatever specialty you've trained
Voldemort Encounters:
- Defeating Voldemort re-opens the attack and defense purchases for another round
- The victory itself resets your character — the purchased points go with the rest of your stats, and the reopened shop is your consolation prize
- Encourages a steady merit-farming cycle, one purchase window per encounter
Character Stats Display
Merit Counter:
- Displays your current merits in the Personal Info section of your character sheet
- Only shows while you're an Order member
- Updates as you earn and spend
- Can be turned off if you'd rather not see the number
Profile Visibility:
- Membership is not shown on your public profile, since it would reveal your alignment — and players' alignments are meant to stay hidden
Lore
Order of the Phoenix in Harry Potter:
- Secret society founded by Albus Dumbledore
- Mission: fight Voldemort and the Death Eaters
- Headquarters: Number Twelve, Grimmauld Place — Sirius Black's house
- Members: Sirius, Lupin, Tonks, Mad-Eye Moody, Molly and Arthur Weasley, and others
- Protected by the Fidelius Charm, unplottable to outsiders
In HogwartsLive:
- The Order is simplified to a merit-based guild
- Sirius Black stands in as its sole representative
- Grimmauld Place is the guild hall
- Merits reward redeeming evil creatures
- Attack and defense points are the per-run payoff, wiped and repurchasable each Voldemort Encounter
Strategy Guide
Should You Join?:
- Yes, if:
- you're good-aligned, or you want the +50 alignment boost
- you regularly fight in the Forbidden Forest (merit farm potential)
- you want a +1 attack and defense boost for each school run
- you want more specialty uses per day
- No, if:
- you'd rather join the Slayer's Guild (mutually exclusive)
- you don't have 10 gems to spare
- you rarely fight in the Forbidden Forest (low merit gain)
- you're evil-aligned — the alignment gains work against you
Optimal Play Pattern:
- Day 1: join the Order (10 gems), start earning merits from forest fights
- Once you hit 20 merits: buy the attack point
- Once you hit 20 more: buy the defense point
- After that: farm merits for specialty uses
- At the cap: convert excess merits to gems
- Next Voldemort Encounter: the attack/defense purchases open back up — repeat
Avoiding Death on Leave:
- Always keep 1 or more unspent merits if you might leave
- Spend down before leaving rather than walking away from a full bank
- If you're at 0 merits, redeem one more creature before you quit
- The death penalty — experience loss and graveyard time — is a real cost, not a bluff
Advanced Mechanics
Which Creatures Count:
- Forest creatures are marked evil or innocent behind the scenes
- Evil creatures — dark wizards, Death Eaters, evil monsters — grant merits when redeemed
- Innocent creatures grant nothing and cost you HP instead
HP Penalty Death:
- If the HP lost from striking down an innocent would take you to 0, you die on the spot
- The game reports it plainly: you expended too much energy trying to convert an already pure soul
Leave Death:
- Leaving at 0 merits is an instant death, no exceptions
- The town hears about the meritless body found on an old trail — public and permanent
Limitations
- Mutually Exclusive: cannot join the Slayer's Guild at the same time
- Depends on the Forest: only pays out on evil creatures encountered there
- Death Risks: striking down innocents, or leaving at 0 merits, can kill you
- Merit Cap: can't bank more than the maximum — spend or lose the overflow
- Purchase Limit: attack and defense can each only be bought once per Voldemort Encounter, and the Encounter's character reset reclaims them before the next window opens
- No HP Option: the hitpoints reward isn't currently offered
- Alignment Reveal: membership isn't shown on your profile precisely because it would out your alignment
Order of the Phoenix: where joining a secret society dedicated to fighting Voldemort involves paying Sirius Black 10 gems (membership fee for anti-fascist resistance apparently requires upfront capital), receiving +50 alignment to instantly become more good-aligned whether you want to or not (first time only — subsequent joins don't boost your morality, since you've already proven you'll pay for virtue), then embarking on a merit-farming grind where you earn 1 merit for every evil creature you redeem in the Forbidden Forest while LOSING HP (and gaining nothing) for striking down anything innocent, because apparently converting an already-pure soul is such strenuous work it can put you in the ground. You spend merits on: +1 specialty use for 3 merits (repeatable, best value), +1 gem for 7 merits (repeatable, decent conversion rate), or a +1 attack or +1 defense for 20 merits each — one of each per Voldemort Encounter, and do read the fine print: defeating the Dark Lord resets your entire character back to First Year, purchased points included, at which moment Sirius's one concession is that he'll sell you another round. There's no hitpoints option; don't even ask. Maximum merits held caps out at a modest number, so hoard past that and the Forbidden Forest simply stops paying you. Leaving the Order triggers Sirius casting Obliviate and refunding your original 10 gems — but if you've got 0 unspent merits, he decides protecting the Order requires taking your life instead, and the town reads about your "meritless body" found on a trail the next morning. Show up with even 1 merit banked, though, and he spares you: you lose the merits, but you keep breathing. It's mutually exclusive with the Slayer's Guild, plays nicely with the alignment system (+1 per redemption), and operates out of Grimmauld Place, a "dark foyer of a seemingly long-neglected house" with "cobwebby hallway," "threadbare carpet," "peeling wallpaper," and a "strange umbrella stand made from a severed troll leg" — because apparently the Order of the Phoenix can't afford interior decorating despite charging 10 gems per member.