Lily Pond

Gardens location with drunk/sober branching. Enter small yard filled with beautiful white lilies and quiet pond with crickets chirping and fish swimming under lily pads. Drunk check (drunkeness from drinks module >=60): stumble and fall over drunk in flowerbed, frogs make home in your armor, wake up with warts and lose charm (configurable, default 5), drunkeness reduced, news announcement about sleeping with frogs. Sober (drunkeness <60): enjoy scenery for 10 random outcomes including bee sting attack debuff (-50% attack for 5 rounds), meditation focus buff (+10% attack for 5 rounds + turns), perception gold find, rest buffs, elf apparition, spy sighting with news. Configurable turns gained from meditation (default 3). Requires drinks module. Once per day (visit pref). Where you either achieve zen-like tranquility or become a frog hotel depending on your blood alcohol level.

Location & Access

How to Enter:

  • Gardens navigation hook
  • Link: "The Lily Pond" (runmodule.php?module=lilypond&op=enter)
  • Category: "Explore"

Frequency:

  • Once per day (visit preference)
  • If visit=1: Can enter but drunk path auto-triggers
  • If visit=0: Normal drunk check, then enjoy scenery
  • Newday hook: visit → 0 (reset daily)

Requirements:

  • Drinks module (version 1.1+) required
  • Uses drunkeness pref from drinks module
  • Won't function without drinks (no drunk check possible)

Drunk/Sober Check

Drunkeness Formula:

  • Get drunkeness pref from drinks module
  • drunk = round(drunkeness / 10 - 0.5, 0)
  • Drunk messages array (drunk levels -1 to 8):
    • -1: "lightly enchanted"
    • 0: "quite Enchanted"
    • 1: "calm"
    • 2: "pleasantly buzzed"
    • 3: "estranged"
    • 4: "dazed, drunk like"
    • 5: "the world is spinning"
    • 6: "really bloody hammered"
    • 7: "like the world is spinning with LOTS of colors"
    • 8: "almost bloody unconscious"

Threshold:

  • If drunkeness < 60 AND visit = 0: Sober path (enjoy scenery)
  • If drunkeness >= 60 OR visit = 1: Drunk path (frog bed)

Drunk Path: Frog Bed

Description:

  • "`^You stumble to the Lilies and fall over drunk in a flowerbed."
  • "Frogs make themselves at home in your armor and when you wake, you find a few warts."

Penalties:

  • -charm: Configurable (charm setting, default 5)
  • Only if charm > setting (prevents going negative)
  • Message: "`^( `3-%s charm`^ )" if penalty applied
  • -drunkeness: charm setting amount (sober up while sleeping)

News Announcement:

  • "`3Poor `^%s `3slept with the frogs and woke up a bit boggy." (your name)
  • Public shame (everyone sees)

Navigation:

  • [Wake up] → gardens.php
  • No other options (forced outcome)

Analysis:

  • Punishment for being too drunk (>=60 drunkeness)
  • Lose charm (cosmetic penalty)
  • Public humiliation (news)
  • Does sober you up (reduces drunkeness)
  • Frogs in armor = warts (flavor explanation)

Sober Path: Enjoy Scenery

Entry Description:

  • "`#You enter a small yard filled with beautiful `&white lillies`# and a quiet little pond."
  • "Crickets chirp in harmony while small fish swim about the stream, darting back and forth under the lily pads."
  • "`n`n`7As you enjoy this moment of tranquility, you feel`3 %s`7.`n`n" (drunk level message)

Choice:

  • [Enjoy the Scenery] → Random outcome (1-10)
  • [Return to the Gardens] → gardens.php (leave safely)

On Enjoy:

  • Set visit = 1 (locks for day)
  • Roll e_rand(1, 10) for outcome
  • Navigate returns to gardens.php

Random Outcomes (Sober Path)

Outcome 1: Bee Sting (10%):

  • Description: Lay down, bee lands on nose, try to swat, get stung
  • "Small hives start to develop on your cheeks and quickly you pull out the stinger."
  • "`6You gain a few points of experience from this."
  • "`n`n`^OUCH, that bee sting really hurts!"
  • Buff: "`^Stings like a bee!"
    • Rounds: 5
    • atkmod: 0.5 (-50% attack, DEBUFF)
    • roundmsg: "You try scratch the hives on your face from the bee sting!"
    • wearoff: "Ahh, the stinging has faded"

Outcome 2: Boredom Turn (10%):

  • "`3Ahh, calm, relaxing lily pond."
  • "Perhaps there's more to life than killing in the forest."
  • "After a few minutes of perfect refection, boredom sets in."
  • "Soon, anxiety and bloodlust have built up and you find you have little more some something important, like killing."
  • Reward: +1 turn
  • Message: "`n`n`^You gain a turn!"

Outcome 3: Meditation Focus (10%):

  • "`3Ahh, calm, relaxing lily pond."
  • "You decide to meditate upon the mantras of this world and your spirit settles."
  • "Somewhere, in the deep forest, an image of distant lands appears in your mind."
  • "You hear the songs of the forest in `2gladesinging`3 and whispers."
  • Buff: "`#Meditation Focus"
    • Rounds: 5
    • atkmod: 1.1 (+10% attack)
    • roundmsg: "With a calm mind, you lash out at the enemy!"
    • wearoff: "The world begins to crowd your focus"
  • Turns: +turns setting (default 3)
  • Message: "`n`n`^You feel focused on the journey beyond!"

Outcome 4: Find Gold (10%):

  • "`3You take a breath and feel `%PERCEPTIVE`3!"
  • "You notice something catching a ray of sunlight deep within the murky water."
  • "You quickly reach down to grab a handful of coins."
  • Gold: rand (random roll from case, happens to be same as rand variable = 4)
  • Message: "`n`n`^You find `6%s `^gold coins with elvish runes!" (shows 4 gold)

Outcome 5: Rest Buff (10%):

  • "`3The tranquil beauty of this place flows over you."
  • "Sitting against birch tree, you fall asleep by the pond to the sound of lapping waves."
  • Buff: "`#Rest"
    • Rounds: 5
    • atkmod: 1.1 (+10% attack)
    • roundmsg: "With a calm mind, you lash out at the enemy!"
    • wearoff: "The world begins to crowd your focus"

Outcome 6: Frog Sighting (10%):

  • "`3Walking along the lily Pond, you glance up and see a small `@frog `3jump into the water."
  • "You wonder what else those murky waters might hold."
  • "Perhaps, when you're perceptive enough, you should return."
  • No reward (flavor only, teaser for future perceptiveness)

Outcome 7: Elf Apparition (10%):

  • "`3Walking along the lily Pond, you glance up and see a beautiful young elf staring back at you."
  • "You move to speak and the fey creature vanishes without a trace."
  • No reward (mysterious encounter, lore flavor)

Outcome 8: Spy Encounter (10%):

  • "`3You wander along the banks of the lily pond and suddenly, you see an `6Eythgim Champion`3 in full battle gear."
  • "A heavy broadsword glimmers in the distance and he glares across the water to your location."
  • "You shout out for help and the `6Champion `3runs into the trees, somewhere inside `#%s`3." (village name)
  • News: "`3A shout was heard in `5%s`3! `^%s `3reports seeing an `6Eythgim Champion`3 spying on the village!" (village, your name)
  • No direct reward (lore event, public warning)

Outcome 9-10: Rest Buff (20%):

  • "`3You inhale in the sweet scent of lillies and stretch your arms. This is indeed very relaxing."
  • Buff: "`#Rest" (same as Outcome 5)
    • Rounds: 5
    • atkmod: 1.1 (+10% attack)
    • roundmsg: "With a calm mind, you lash out at the enemy!"
    • wearoff: "The world begins to crowd your focus"
  • 2 cases (9 and 10) = 20% total probability

Probability Table (Sober Outcomes)

Outcome Roll Probability Reward
Bee Sting 1 10% -50% attack debuff (5 rounds)
Boredom Turn 2 10% +1 turn
Meditation Focus 3 10% +10% attack buff (5 rounds) + 3 turns (default)
Find Gold 4 10% +4 gold (elvish coins)
Rest Buff 5 10% +10% attack buff (5 rounds)
Frog Sighting 6 10% None (flavor only)
Elf Apparition 7 10% None (lore flavor)
Spy Encounter 8 10% None (news event)
Rest Buff 9-10 20% +10% attack buff (5 rounds)

Best Outcomes:

  • Meditation Focus (10%): +3 turns + buff (most valuable)
  • Rest Buff (30% total): +10% attack for 5 rounds (common, useful)

Worst Outcomes:

  • Bee Sting (10%): -50% attack debuff (actively harmful)
  • Frog/Elf/Spy (30%): No tangible reward (just flavor)

Admin Configuration

Settings:

  • charm: How much charm is lost to the frogs (int, default 5)
  • turns: Turns gained from Meditation (range 1-5, default 3)

Balancing:

  • High charm penalty (10+): Harsh punishment for drunks (strong deterrent)
  • Low charm penalty (1-2): Mild slap on wrist (encourages drunk visits)
  • High turns (5): Meditation very rewarding (best outcome amazing)
  • Low turns (1): Meditation less special (balanced with other outcomes)

Strategy Guide

Stay Sober:

  • Drunkeness < 60 required for good outcomes
  • Don't drink before visiting lily pond
  • Wait until after pond visit to get drunk
  • Drunk path only punishes (charm loss, shame)

Optimal Use:

  • Visit once per day (free rewards)
  • Hope for Meditation Focus (best: turns + buff)
  • Rest buff common (30% chance, decent)
  • Even "bad" outcomes (frog/elf/spy) are harmless flavor
  • Only 10% chance of bee sting (minor risk)

Risk Assessment:

  • 70% chance of benefit (turns, buff, gold)
  • 20% chance of neutral (flavor outcomes)
  • 10% chance of penalty (bee sting debuff)
  • Overall: Very worth visiting daily

Lore & Flavor

Setting:

  • Small yard in gardens
  • White lilies (peaceful, pure)
  • Quiet pond with lily pads
  • Crickets chirping (ambient sound)
  • Fish swimming (living ecosystem)
  • Birch tree (outcome 5)

Meditation Theme:

  • Tranquility and reflection
  • Mantras and spiritual settling
  • Gladesinging (forest songs)
  • Calm mind enhances combat focus
  • Rest reduces worldly distractions

Wildlife:

  • Frogs (drunk path antagonists, outcome 6 teaser)
  • Bee (aggressive when disturbed)
  • Elf (fey creature, mysterious)
  • Fish (peaceful, decorative)

Eythgim Champion:

  • Enemy spy (village threat)
  • Full battle gear (broadsword)
  • Runs when discovered (stealth mission)
  • Player sounds alarm (news)
  • Lore connection (ongoing conflict)

Limitations

  • Drinks Module Dependency: Won't work without drinks 1.1+ (hard requirement)
  • Once Per Day: Can only enjoy scenery once (visit pref locks)
  • Drunk Punishment: >=60 drunkeness auto-triggers frog path (no choice)
  • RNG Outcomes: 10 random results, can't choose (30% chance of no tangible reward)
  • Bee Sting Risk: 10% chance of -50% attack debuff (net negative outcome)
  • Minor Rewards: Most outcomes small (1 turn, 4 gold, 5-round buffs)
  • News Spam: Drunk path and spy encounter add news (public visibility)

Lily Pond: where you enter a small yard in the gardens filled with beautiful white lilies and a quiet pond with crickets chirping in harmony while fish dart under lily pads, and the module checks your drunkeness level from the drinks module to determine whether you're about to achieve zen-like meditation or become a frog hotel, because if your drunkeness is 60 or higher you stumble to the lilies and fall over drunk in a flowerbed where frogs make themselves at home in your armor and when you wake up you have warts all over and lose 5 charm (configurable) while a news announcement tells everyone "`3Poor %s slept with the frogs and woke up a bit boggy," but if you're sober you can enjoy the scenery and roll a ten-sided die for outcomes ranging from getting stung by a bee that gives you hives and a -50% attack debuff for scratching your face, to meditating on the mantras of the world and hearing gladesinging which grants +10% attack buff for 5 rounds plus 3 forest turns (configurable), to finding 4 elvish gold coins in the murky water when you feel perceptive, to falling asleep against a birch tree and getting a rest buff, to seeing a beautiful young elf staring at you who vanishes the moment you try to speak, to spotting an Eythgim Champion spy in full battle gear with a heavy broadsword glaring at you from across the water who runs into the trees when you shout for help triggering a news announcement about enemy infiltration, which means visiting the lily pond is basically meditation roulette where your odds are pretty good (70% beneficial, 20% flavor-only, 10% bee attack) as long as you didn't pregame with butterbeer.