Holiday Hotel

Despite the festive name, Holiday Hotel has no calendar logic whatsoever: no December window, no auto-revert, nothing keyed to the date. It's a generic, fully re-skinnable inn that the administration can point at any village and rename however it likes. Out of the box it ships as the "Igloo Inn," pouring two drinks called Bloodbath and Corpse Cocktail, served by a bartender wearing one of four randomly assigned animal suits. Where the name promises Christmas and the code delivers a year-round igloo with a frog costume.

Overview

What Is Holiday Hotel?:

  • A generic, reusable inn module, "for any holiday town," per its own source comment
  • No date-gating: it is not restricted to December, or to any date range at all
  • Every visible string can be changed by the administration: inn name, both drink names and prices, and four bartender suit names
  • Defaults to the name "Igloo Inn," not a Christmas theme
  • Runs alongside the core drinks module, which tracks shared drunkenness

Location:

  • Appears wherever the administration puts it: normally the capital village, but it can be moved
  • Adds itself to the tavern navigation of that village automatically; no player action needed

The Bar

Entering:

  • A short flavor line about a "lively drinking hall, populated by dancing costumes of every imaginable kind"
  • The bartender is described wearing one randomly chosen suit out of four options (normally frog, cat, monkey, panda), re-rolled on every visit
  • Purely cosmetic flavor text; the suit has no mechanical effect

Drunkenness Gate:

  • Drunkenness is a shared value tracked by the core drinks module, not something Holiday Hotel invents itself
  • If your drunkenness exceeds the limit, the bartender cuts you off with a line about having "had enough to drink for today" and the drink options don't appear

The Two Drinks

Both names, prices, and effects below are the shipped defaults. The administration can rename or reprice either drink freely.

1. Bloodbath (normally 5 gold)

  • Flavor text: a glass of red liquid with small white chunks that turns out to be raspberry-flavored, with marshmallows
  • Effect: current hitpoints multiplied by 1.07 (a 7% top-up, not a full heal)
  • Buff: "Bloodbath Buzz," +2% attack, lasts 10 rounds
  • Drunkenness added: 20

2. Corpse Cocktail (normally 10 gold)

  • Flavor text: a glass of white lumpy liquid with pink flecks that turns out to be cherry-and-coconut flavored
  • Effect: current hitpoints multiplied by 1.15 (a 15% top-up)
  • Buff: "Corpse Cocktail Buzz," +4% attack, lasts 10 rounds
  • Drunkenness added: 30

Trade-off: Corpse Cocktail costs twice as much, gives roughly double the healing and attack buff, and pushes you toward the drunkenness cap noticeably faster. Both buffs last the same 10 rounds, so the more expensive drink is the straightforwardly stronger one: the cost is purely gold and drunkenness budget, not a stat trade.

What This Module Is Not

  • Not seasonal: there is no start/end date, no auto-revert, no "out of season" state
  • Not a 13-costume wardrobe: it's four suit names the administration can change, one chosen at random per visit
  • Not Christmas-specific: the default name and drinks (Igloo Inn, Bloodbath, Corpse Cocktail) lean more "dive bar" than "Santa's workshop"; any holiday theme is whatever the administration types in
  • Not exclusive to the standard inn: it's an independent inn the administration drops into a village; it doesn't replace or restore anything on a timer

Holiday Hotel: an inn whose name promises tinsel and delivers a frog-suited bartender pouring raspberry-marshmallow "Bloodbath" out of the Igloo Inn, with no idea what month it is. If the administration never touches it, the "holiday" in Holiday Hotel is purely aspirational.