Holiday Hotel
Despite the festive name, Holiday Hotel has no calendar logic whatsoever — no December window, no auto-revert, nothing keyed to the date. It's a generic, fully re-skinnable inn module that an admin can point at any village and rename however they like. Out of the box it ships as the "Igloo Inn," pouring two drinks called Bloodbath and Corpse Cocktail, served by a bartender wearing one of four randomly assigned animal suits. Where the name promises Christmas and the code delivers a year-round igloo with a frog costume.
Overview
What Is Holiday Hotel?:
- A generic, reusable inn module — "for any holiday town," per its own source comment
- No date-gating: it is not restricted to December, or to any date range at all
- Every visible string is an admin setting: inn name, both drink names and prices, and four bartender suit names
- Defaults to the name "Igloo Inn" — not a Christmas theme
- Runs alongside the core
drinksmodule, which tracks shared drunkenness
Location:
- Appears wherever the
holidayhotellocsetting points — defaults to the capital village, but an admin can move it - Adds itself to the tavern navigation of that village automatically; no player action needed
The Bar
Entering:
- A short flavor line about a "lively drinking hall, populated by dancing costumes of every imaginable kind"
- The bartender is described wearing one randomly chosen suit out of four configured options (defaults: frog, cat, monkey, panda) — re-rolled on every visit
- Purely cosmetic flavor text; the suit has no mechanical effect
Drunkenness Gate:
- Drunkenness is a shared value tracked by the core
drinksmodule, not something Holiday Hotel invents itself - If your drunkenness exceeds the configured max, the bartender cuts you off with a line about having "had enough to drink for today" and the drink options don't appear
The Two Drinks
Both names, prices, and effects below are the module's shipped defaults — an admin can rename or reprice either drink freely.
1. Bloodbath (default 5 gold)
- Flavor text: a glass of red liquid with small white chunks that turns out to be raspberry-flavored, with marshmallows
- Effect: current hitpoints multiplied by 1.07 (a 7% top-up, not a full heal)
- Buff: "Bloodbath Buzz," atkmod 1.02, lasts 10 rounds
- Drunkenness added: 20
2. Corpse Cocktail (default 10 gold)
- Flavor text: a glass of white lumpy liquid with pink flecks that turns out to be cherry-and-coconut flavored
- Effect: current hitpoints multiplied by 1.15 (a 15% top-up)
- Buff: "Corpse Cocktail Buzz," atkmod 1.04, lasts 10 rounds
- Drunkenness added: 30
Trade-off: Corpse Cocktail costs twice as much, gives roughly double the healing and attack buff, and pushes you toward the drunkenness cap noticeably faster. Both buffs last the same 10 rounds, so the more expensive drink is the straightforwardly stronger one — the cost is purely gold and drunkenness budget, not a stat trade.
What This Module Is Not
- Not seasonal — there is no start/end date, no auto-revert, no "out of season" state
- Not a 13-costume wardrobe — it's four configurable suit names, one chosen at random per visit
- Not Christmas-specific — the default name and drinks (Igloo Inn, Bloodbath, Corpse Cocktail) lean more "dive bar" than "Santa's workshop"; any holiday theme is whatever an admin types into the settings
- Not exclusive to the standard inn — it's an independent module an admin drops into a village; it doesn't replace or restore anything on a timer
Holiday Hotel: a module whose name promises tinsel and delivers a frog-suited bartender pouring raspberry-marshmallow "Bloodbath" out of the Igloo Inn, with no idea what month it is. If your server's admin never touches the settings, the "holiday" in Holiday Hotel is purely aspirational.