Gem Vault
Bank gem storage system. Protect gems from death by storing them in Gringotts vault. Account creation costs 1000 gold (one-time, gemaccountcost setting) and requires already carrying at least one gem: you can't open an account with empty pockets. In exchange, the goblins hand you one free starter gem the moment the account opens. Deposits and withdrawals carry no fee whatsoever. Maximum 500 gems storable (maxgemsinbank setting, configurable). Gems survive death (always). VEs are a different story: the account record itself is wiped unconditionally every VE, and whether the gems inside also vanish depends on an admin setting. Access via Bank page. Where Gringotts goblins charge 1000 gold for a vault they reserve the right to forget you ever opened.
Accessing the Gem Vault
Location:
- Gringotts Bank page
- Footer navigation
- Link: "Gem Vault" or similar (appears after account created)
Initial Visit (No Account):
- Goblins offer vault service
- Explains gem protection benefits
- Account creation prompt
- Cost displayed: gemaccountcost (default: 1000 gold)
After Account Exists:
- Vault access interface
- Shows current gems in vault (gemsinbank pref)
- Shows gems on hand (player inventory)
- Deposit/withdraw options (no fee)
Creating a Vault Account
One-Time Setup:
- Cost: gemaccountcost setting (default: 1000 gold)
- Must have sufficient gold
- If insufficient: "You don't have enough gold" message
- Cannot proceed without payment
- Must already own at least 1 gem: the "Open new account" option is only offered to players who are already carrying a gem. You can't bootstrap a vault from zero gems.
Account Creation Process:
- 1. Visit Bank, click Gem Vault (requires already having a gem on hand)
- 2. Goblins explain service
- 3. Confirm account creation
- 4. Gold deducted: -1000 gold (default)
- 5. cacc (Created Account) pref set to 1
- 6. Account active immediately
- 7. gemsinbank pref initialized to 1, not 0: the goblins throw in one complimentary gem as a welcome bonus
Not-So-Permanent Account:
- The account record is not permanent: it resets unconditionally back to inactive on every single VE, regardless of whether the vault gems are configured to survive
- No recurring fees while the account is active, but a fresh VE effectively closes it
- No account closure option, but the goblins will close it for you at every VE anyway
- If you still have gems sitting in the vault after a VE (because the server is configured to let vault gems persist), your next visit silently reactivates the account for free: the vault "remembers" you because you still have a balance
- If your gems were wiped along with the account (the default behavior), you're back to square one: no gems, no account, and you'll need another gem in pocket plus another 1000 gold to reopen
Depositing Gems
Interface:
- Form: Enter number of gems to deposit
- Shows current gems on hand: "You have X gems"
- Shows vault capacity: "Vault holds Y gems (max: maxgemsinbank)"
- No fee charged for depositing: the game defines a gemtransfercost setting, but the deposit code never reads or applies it
Deposit Process:
- 1. Enter gem amount (0 or blank deposits everything you're carrying)
- 2. Vault capacity check (gemsinbank + amount ≤ maxgemsinbank; overflow amounts are clamped down to whatever fits)
- 3. Gem-on-hand check (can't deposit more than you're carrying)
- 4. If valid: gems move from your inventory straight into gemsinbank pref, and no gold changes hands
- 5. Confirmation message
Deposit Restrictions:
- Insufficient Gems: Can't deposit more than you have
- Vault Full: Can't exceed maxgemsinbank (default 500), and excess is silently clamped to the remaining space
- Error messages for each failure case
Example Deposit:
- You have: 15 gems, 2000 gold
- Vault has: 50 gems (max 500)
- Deposit: 10 gems
- Result: 5 gems in pocket, 2000 gold (unchanged), 60 gems in vault
Withdrawing Gems
Interface:
- Form: Enter number of gems to withdraw
- Shows vault contents: "Vault contains X gems"
- No fee charged for withdrawing: same story as deposits, since the gemtransfercost setting exists but is never applied
Withdrawal Process:
- 1. Enter gem amount (0 or blank withdraws the entire vault balance)
- 2. Vault balance check (gemsinbank >= amount)
- 3. If valid: gems move from gemsinbank pref straight into your inventory, and no gold changes hands
- 4. Confirmation message
Withdrawal Restrictions:
- Insufficient Vault Gems: Can't withdraw more than stored
- Withdrawing your own gems back out is entirely free
Example Withdrawal:
- You have: 5 gems, 800 gold
- Vault has: 60 gems
- Withdraw: 7 gems
- Result: 12 gems in pocket, 800 gold (unchanged), 53 gems in vault
Death Protection
Gems Lost on Death (Without Vault):
- Normal death: All gems in pocket lost (standard LoGD mechanic)
- No protection for carried gems
- PvP deaths, forest deaths, event deaths all cost gems
Gems Protected in Vault:
- Vault gems NEVER lost to death
- Safe regardless of death cause
- gemsinbank pref unchanged on death
- Can withdraw after resurrection
Strategic Implications:
- Store gems before dangerous activities (PvP, hard forest fights)
- Keep only needed gems in pocket
- Vault acts as death insurance
- No fee to weigh against the risk: depositing and withdrawing cost nothing, only the initial 1000-gold account fee does
VE Behavior
Gem Reset on VE:
- Admin-configurable: controls whether the gem balance empties at VE
- Default: gems DO empty
- If configured to persist: Vault gems carry over to next VE
- Important: regardless of that setting, the account record itself is unconditionally reset by every VE: the goblins "forget" you every single VE
Default Behavior (Gems Empty):
- On VE: your vault gem balance resets to 0, and the account closes with it
- All stored gems lost, and the account is gone with them
- Because the vault is now empty, nothing auto-reactivates the account on your next visit. You must pay the full 1000 gold (and be carrying a gem) to reopen
- VE resets the vault like death resets pocket gems, only worse: it takes the account with it
Alternate Behavior (Gems Persist, Admin-Configurable):
- On VE: your vault gem balance is unchanged, but the account still closes
- Because you still have a positive gem balance, the very next time you open the Gem Vault page it notices your balance and silently reactivates the account for free, with no repayment needed
- Net effect: your gems and your account both survive, it just takes one extra page load to "reactivate"
- Admin decision for server economy balance
Server Balance Consideration:
- Default (gems reset): Fresh start each VE: no gem accumulation, and you're paying the 1000-gold account fee again from scratch
- Alternate (gems persist): Rewards vault investment, creates gem wealth gap, and spares you from repaying the account fee
- Most servers use the default (reset)
Cost Analysis
Account Creation Investment
| Setting | Default Cost | Equivalent In |
|---|---|---|
| gemaccountcost | 1000 gold | ~1 gem value, several forest fights |
Is 1000 gold worth it?
- If you die frequently: YES (protects gems from all deaths)
- If you hoard gems: YES (prevents loss of valuable stockpile)
- If you rarely die: MAYBE (less urgent, but still insurance)
- If you never have gems: NO (nothing to protect)
Break-Even Analysis
When does vault pay for itself?
- Account cost: 1000 gold (one-time), plus already owning a gem to even open it
- If you would have lost even one gem to death without vault: Vault saved you gem value against a 1000 gold cost, and every deposit/withdrawal after that is free
- Frequent deaths make vault economical quickly
- Rare deaths make vault a luxury, though a cheap one, since there's no ongoing cost once you've opened it
Strategy & Best Practices
For New Players
Should I Get a Vault Early?
- YES if:
- You die often (learning forest combat)
- You PvP frequently
- You're accumulating gems (quests, donations)
- 1000 gold is affordable (not breaking your budget)
- WAIT if:
- You have 0 gems (nothing to protect, and you literally can't open the account without one anyway)
- 1000 gold would bankrupt you (need gold for healing/equipment)
- You rarely die (low risk)
For Experienced Players
Optimal Vault Usage:
- Keep small working inventory in pocket (2-5 gems)
- Store bulk gems in vault (protect hoard)
- Withdraw only when needed for purchases
- Deposit after gem acquisition (quest rewards, donations)
- Pre-deposit before risky activities (PvP, dangerous forest, experimental events)
Transfer Timing:
- Deposit: After earning gems (quest completion, finding gems). Costs nothing, so there's no reason to delay
- Withdraw: Before gem purchases (shops, potions, services). Also free
- No need to batch transfers to save on fees, since there are none
For High-VE Players
VE Planning:
- Under the default setting: Expect the gem balance and the account itself to be wiped at VE: you'll need a gem in pocket plus another 1000 gold to reopen
- Withdraw gems before VE attempt if planning major post-VE purchases
- Or accept gem loss as VE cost
- Under the alternate setting: Vault becomes a long-term gem savings account across VEs, and the account quietly reactivates itself on your next visit, with no repayment needed
For Admins
Economy Tuning:
- gemaccountcost: Higher = exclusive feature, Lower = accessible to all
- gemtransfercost: Configurable but currently dead weight: the deposit/withdraw code never applies it. Changing it has no in-game effect unless the module is patched to actually charge it.
- maxgemsinbank: Higher = unlimited hoarding, Lower = forces gem spending
- Gem Reset on VE: default = VE resets both gems and account (fresh start, repeat account fee), alternate = wealth accumulation (gap between veterans/newbies) with a self-healing account
Recommended Settings:
- New Server: Low account cost (500g), gems reset at VE (default)
- Established Server: Default settings work, adjust based on gold inflation
- High Economy: Increase account cost to match gold availability
Common Questions
Q: Do I lose vault gems when I die?
A: No. Vault gems always protected from death. Only pocket gems lost.
Q: Do I lose vault gems at VE?
A: Depends on the admin's setting. By default: Yes, your vault balance empties. If the admin has enabled persistence: No, gems carry over.
Q: Does withdrawing MY OWN gems cost gold?
A: No. Deposits and withdrawals are both free: the module has a gemtransfercost setting on the books, but the code never actually charges it.
Q: Can I increase my vault capacity beyond 500 gems?
A: Only if admin increases maxgemsinbank setting. Player cannot expand vault individually.
Q: What happens if I try to deposit more than the vault can hold?
A: The excess is silently clamped down to whatever space remains. You're not blocked outright; you just don't get to stuff in more than fits.
Q: Can I transfer gems to another player via vault?
A: No. Vault is personal storage only. Use gem transfer features (if available) for gifting.
Q: Does vault account persist across VEs?
A: No, not automatically. Every VE resets the account flag to inactive unconditionally. If you had gems left in the vault (server configured to let them persist), the account silently reactivates for free next time you visit. If your gems were also wiped (the default), you need a gem in hand and another 1000 gold to reopen.
Q: Can I get a refund if I close my account?
A: No account closure mechanism. The 1000 gold is nonrefundable, and the goblins will effectively "close" it for you at the next VE anyway.
Q: Do I need to already have a gem to open a vault account?
A: Yes. The option to open an account only appears if you're already carrying at least one gem. Show up empty-handed and Gringotts won't even offer you the paperwork.
Limitations
- Chicken-and-Egg Entry Cost: You need a gem to open an account that's meant to protect your gems
- Capacity Limit: 500 gem cap (default) prevents unlimited hoarding
- VE Account Vulnerability: Every VE wipes the account flag outright; under the default setting your gems go with it and you're paying the 1000-gold fee again
- No Partial Transfers: Can't set automated rules (e.g., "always keep 10 in vault")
- No Interest/Growth: Gems don't multiply or gain value in vault (static storage)
- One Account Only: Cannot create multiple vaults or sub-accounts
Gem Vault: where Gringotts goblins charge you 1000 gold to open an account you can only open if you're already carrying a gem, then reward your business with one free starter gem, as if to prove they have a sense of irony. Deposits and withdrawals cost nothing beyond that entry fee, the goblins apparently having decided that nickel-and-diming you on every transaction was less profitable than one large up-front toll. The vault protects gems from death (your corpse gets looted but the goblins keep your vault safe, professional courtesy among thieves perhaps), but don't mistake the goblins for sentimental record-keepers: every single VE wipes your account flag clean, no exceptions. If the admin has left the default setting in place, your gem balance is wiped in the same stroke, meaning you'll need to scrounge up another gem and another 1000 gold to convince Gringotts you exist. If the admin has flipped that setting, your gems survive and the account quietly un-forgets you the next time you walk in, no repayment required, the goblins presumably too lazy to actually enforce their own amnesia. The maximum capacity is 500 gems (maxgemsinbank setting) because apparently even magical vaults have size limits, Gringotts couldn't possibly expand the enchanted storage space beyond an arbitrary threshold set by a module developer in 2006. The account creation fee is a one-time cost, though "one-time" is doing a lot of work in that sentence given it resets every VE, and there's absolutely no refund or account closure option because apparently Gringotts has a strict "no backsies" policy on magical vault contracts, right up until the dragon dies and they backsie you anyway.