Manticore Quest
Dag Durnick quest for levels 10-14 (configurable minlevel-maxlevel). Destroyed wagon with spike-filled sides, survivors traumatized, investigate trails to hunt aggressive territorial manticore. Search trails costs 1 forest turn, random outcome: 28.6% wrong trail (wasted turn), 28.6% Grey Wolf fight (level-1, moderate stats, 0.2-0.4% exp on win, death=-10% exp -all gold), 42.8% Manticore fight (level+2, 1.15x attack 1.1x defense 1.4x HP, spike debuff: 3 minions dealing up to player-level damage per round for 20 rounds, quest-type creature). Victory rewards: 2000g default (rewardgold), 3 gems default (rewardgems), 1.1x experience multiplier (default experience setting), +3 Dag reputation. Failure = -1 reputation. If you level past maxlevel+1 before completing, auto-fail with -1 rep and news that someone else defeated it. Requires dagquests module (reputation system). Quest status tracked via status pref: 0=not started, 1=active (search available), 2=completed, 4=failed/abandoned. Dragonkill resets quest. Where Dag Durnick leans in and tells you about a wagon found destroyed with sides filled with spikes and a survivor telling the tale of trouble and he figures one manticore maybe more claiming that trail as territory being very aggressive so you should have no trouble finding the beasts and he trusts you're trained well enough though there's no bounty because they're keeping it quiet but whatever you find at the scene you can keep and you almost take a full second to consider how mean this creature might be but you're a hero after all so how hard could killing some small monster blocking the trails possibly be.
Quest Availability
Level Range:
- Minimum: 10 (default minlevel setting)
- Maximum: 14 (default maxlevel setting)
- Must be within range when Dag offers quest
- Can level up while quest active (within reason)
Trigger:
- Visit inn, talk to Dag Durnick
- dagquests hook checks if you're eligible
- status pref must be 0 (not started/failed before)
- If eligible, Dag offers quest
Requirements:
- dagquests module active (reputation system)
- Level 10-14 (default)
- Haven't completed quest before (status != 2)
- Haven't failed/abandoned quest (status != 4)
Quest Offer
Dag's Pitch:
- "Yer just the person I be needin'."
- "There be a wagon found destroyed, the sides filled with spikes."
- "The survivor be tellin' the tale o' the trouble."
- "I figger one manticore, maybe more, t' be claimin' that trail fer their territory."
- "They be very aggressive, so ye should be havin' no trouble findin' the beasts"
- "yer trained well enough that I be willin' t' trust this t' ye."
- "There be no bounty though 'cause we ain't let the information get out"
- "but the wagon owner be killed in th' attack, so whatever ye find at the scene ye can keep."
- "Do ye be wantin' t' take on the beast?"
Your Thoughts:
- "You almost take a full second to consider how mean this creature might be, but you're a hero after all."
- "How hard could killing some small monster blocking the trails be?"
- (Narrator foreshadowing: It's NOT a small monster)
Choices:
- Take the Job: status = 1 (active), "Search the Trails" nav appears in village
- Refuse: status = 4 (failed), -1 Dag reputation, Dag chuckles and spits, you feel cowardly
Searching the Trails
Navigation:
- Appears in main village gate nav section
- "Search the Trails (1 turn)"
- Only visible when status = 1
- Costs 1 forest fight turn
Process:
- Click "Search the Trails (1 turn)"
- If no turns: "You feel far too tired to hike to the trails today. Maybe tomorrow."
- If have turns: Hitch ride with wagon, dropped at trail start
- Walk down trail looking for wagon remains
- Random encounter (e_rand(1,7))
Turn Cost:
- -1 forest fight before outcome revealed
- Turn consumed even if wrong trail
- Can search multiple times until manticore found
Search Outcomes
Outcome Probabilities:
| Roll | Probability | Outcome |
|---|---|---|
| 1-2 | 28.6% | Wrong Trail (wasted turn) |
| 3-4 | 28.6% | Grey Wolf fight |
| 5-7 | 42.8% | Manticore fight (quest goal) |
Outcome 1: Wrong Trail (28.6%)
Description:
- "You walk down the trail, eyes peeled, strung tight for ages"
- "until you spot a wagon travelling towards you."
- "Confused, as you thought this part of the trail was closed until the threat had been dealt with"
- "you hail the driver, only to find that you were left at the wrong trail!"
- "Fortunately he is kind enough to give you a lift back to town"
- "and you return, your time wasted."
Effects:
- Lost 1 forest turn (already deducted)
- No combat, no rewards, no penalties
- Can search again
- Pure RNG bad luck
Outcome 2: Grey Wolf Fight (28.6%)
Encounter:
- "You walk down the trail, eyes peeled, strung tight for ages"
- "until you spot what seems to be the caravan in the distance."
- "However, as you drop your guard to move closer"
- "you hear a howl to your left and you back away as a grey wolf stalks towards you!"
- "You must ready your %s to defend yourself!" (your weapon)
Grey Wolf Stats:
- Level: Your level - 1
- Weapon: "Hungry Jaws"
- Attack: Equal to your attack
- Defense: 75% of your defense (0.75x)
- HP: 110% of your max HP (1.1x)
- Type: "quest" creature
Victory:
- "The wolf collapses on the ground, bleeding from its wounds."
- If HP <= 0: Saved by moss (set HP to 1)
- "You quickly flee the scene, hoping to avoid the rest of the pack."
- Experience gain: e_rand(2,4) * 0.002 * your experience (0.2-0.4% exp)
- "You return to town, shaken by the attack."
- Can search trails again
Defeat:
- "Your vision blacks out as the wolf tears the throat out of your already badly injured body."
- "You have failed in your mission to kill the foul creature!"
- YOU HAVE DIED!
- -10% experience
- -all gold (stolen by scavengers)
- Go to Shades
- News: "[Your Name]'s body turned up, torn to shreds!"
Outcome 3: Manticore Fight (42.8%)
Encounter:
- "You walk down the trail, eyes peeled, strung tight for ages"
- "until you spot what seems to be the wagon in the distance."
- "Remaining careful, you circle round"
- "and spot the hideous creature lying in wait by the side of the road"
- "spiked tail waving as it awaits its prey."
- "You charge the monster, which whips around to face you"
- "and hisses before pouncing with its terrible claws!"
Manticore Stats:
- Level: Your level + 2
- Weapon: "Terrible Claws"
- Attack: 115% of your attack (1.15x)
- Defense: 110% of your defense (1.1x)
- HP: 140% of your max HP (1.4x)
- Type: "quest" creature
Manticore Spikes Debuff:
- Name: "Manticore Spikes"
- Rounds: 20 combat rounds
- Effect: Minion attacks (minioncount = 3)
- Damage: Up to player level per hit
- Total potential damage: 3 hits × 20 rounds × player level
- Round msg: "The manticore flicks its tail over its head and sends a volley of spikes at you!"
- Hit msg: "You are hit by one of the spikes for {damage} points!"
- Dodge msg: "You dodge one of the spikes!"
- Wearoff: "The monster runs out of spikes!"
Manticore Victory
Death Scene:
- "Mortally wounded by your blows, the manticore falls to the ground with a scream which resonates over the hills!"
- "You have avenged the spirits of the travellers who died in the wagon!"
Experience Reward:
- Formula: your experience × (experience setting - 1)
- Default setting: 1.1 (range 1.01-1.2)
- Default gain: 10% of your total experience
- Example level 12: ~10,000 exp gain
Near-Death Save:
- If HP < 1 after victory:
- "Near to death, you spot a potion in the pouch of a dead traveller."
- "Mortally wounded, you crawl there and quickly down the potion."
- "It eases your wounds somewhat, but you are still barely able to stand."
- HP set to 1 (saved from death)
Loot Scene:
- "With the monster dead, you search through the wagon"
- "but most of the goods are missing!"
- "Someone else has already been here and looted it without killing the manticore!"
- (Explains why rewards are modest despite wagon owner being "rich merchant")
Rewards:
| Reward | Default Amount | Admin Setting |
|---|---|---|
| Gold | 2,000 | rewardgold (int) |
| Gems | 3 | rewardgems (int) |
| Experience | 10% of total | experience (1.01-1.2, default 1.1) |
| Reputation | +3 Dag rep | Fixed |
Loot Message:
- If both gold and gems: "All you can find is 2,000 gold lying around and 3 gems which were hidden by the wagon master."
- If only gems: "All you can find is 3 gems which were hidden by the wagon master."
- If only gold: "All you can find is 2,000 gold lying around."
- If neither: "You don't find anything!" (admin set rewards to 0)
Completion:
- "You make your way back to the fork in the trail"
- "and tell the next wagon the news on the way back to town."
- status = 2 (completed)
- +3 Dag Durnick reputation (dagquests_alterrep(3))
- News: "[Your Name] defeated a Manticore on the trails! The victims have been avenged!"
- "Search the Trails" nav disappears
Manticore Defeat
Death Scene:
- "You fall backwards to the ground"
- "as the final volley of spikes from the manticore pierces your skull."
- "You have failed in your mission to kill the foul creature!"
Death Penalties:
- YOU HAVE DIED!
- -10% experience
- -all gold
- Go to Shades
- News: "[Your Name] has been killed by a manticore! Travellers beware!"
Quest Status:
- Quest remains active (status still 1)
- Can retry after resurrection
- "Search the Trails" still available
Auto-Fail Mechanic
Level Outgrow:
- Checks at newday hook
- If status = 1 AND level > maxlevel + 1:
- status = 4 (failed)
- -1 Dag reputation
- Message: "You hear that another adventurer defeated the manticore which had slaughtered the travellers."
- Quest fails permanently for this character
Level Math:
- maxlevel default: 14
- maxlevel + 1 = 15
- If you reach level 16, quest auto-fails
- Allows some wiggle room for leveling during quest
Quest Reset
Dragonkill Hook:
- When you kill dragon: status = 0 (reset)
- Can do quest again next playthrough
- Resets regardless of previous completion/failure
Dag Reputation System
Requires dagquests Module:
- Module dependency in requires array
- Uses dagquests_alterrep() function
- Tracks reputation with Dag Durnick
Reputation Changes:
| Action | Rep Change |
|---|---|
| Refuse quest | -1 |
| Complete quest | +3 |
| Outlevel quest | -1 |
Reputation Effects:
- Higher rep = more quests available
- Lower rep = Dag less friendly
- Quest completion significantly boosts standing
Admin Settings
Configurable Values:
- rewardgold: Gold reward (int, default: 2000)
- rewardgems: Gem reward (int, default: 3)
- experience: Quest exp multiplier (float 1.01-1.2, default: 1.1)
- minlevel: Minimum quest level (range 1-15, default: 10)
- maxlevel: Maximum quest level (range 1-15, default: 14)
User Preferences:
- status: Quest progress (int, default: 0)
- 0 = Not started / Reset after dragonkill
- 1 = Active (searching trails)
- 2 = Completed successfully
- 4 = Failed / Refused / Outleveled
Strategy Guide
When to Accept:
- Level 10-11 recommended (manticore will be 12-13)
- Have decent gear/buffs
- Can afford to spend multiple turns searching
- Want Dag reputation boost
Combat Preparation:
- Manticore is HARD (level+2, 115% attack, 140% HP)
- Spike debuff does massive damage over 20 rounds
- Bring defensive buffs if possible
- Expect to take heavy damage even if you win
Turn Management:
- Each search costs 1 turn
- 28.6% chance wasted turn (wrong trail)
- 28.6% chance wolf fight (exp gain, risky)
- 42.8% chance manticore (quest goal)
- Average searches to find manticore: ~2.3 turns
- Budget 3-5 turns for quest
Risk Assessment:
- Grey Wolf: Minor threat, small exp gain
- Manticore: Major threat, HIGH death risk
- Death penalty: -10% exp, -all gold
- Only attempt if you can afford to die
Reward Value:
- 2,000 gold + 3 gems = ~5,000g equivalent
- 10% exp bonus = significant at level 10-14
- +3 Dag rep = unlock future quests
- Worth the risk if you win
Common Mistakes
Underestimating Manticore:
- Dag says "small monster" - LIE
- Level +2, superior stats, debuff
- One of hardest non-dragon fights
- Prepare accordingly
Outleveling Quest:
- If you reach level 16, quest auto-fails
- -1 rep penalty
- Do quest early in level range (10-11)
- Don't delay until level 14
Not Budgeting Turns:
- Average 2-3 searches needed
- Could take 5+ with bad RNG
- Save turns before starting quest
Manticore Quest: where Dag Durnick leans in conspiratorially at his table in the inn and tells you about a wagon found completely destroyed with the sides filled with spikes which sounds metal as hell and a survivor is telling the tale of trouble so he figures one manticore maybe more has claimed that trail as their territory and they're being very aggressive so you should have no trouble finding the beasts because apparently manticores just attack anything that moves and he's willing to trust this to you because you're trained well enough even though there's no official bounty since they're keeping the information quiet to prevent panic but the wagon owner was killed in the attack so whatever you find at the destroyed wagon scene you can keep as payment. You almost take a full second to consider how mean this creature might be but you're a hero after all so how hard could killing some small monster blocking the trails possibly be which is the narrator setting you up for failure because this is absolutely not a small monster. When you accept the quest and go search the trails it costs one forest turn and you hitch a ride with a wagon that drops you off at the trail start and you walk down looking for the remains and there's a two in seven chance you spot a wagon traveling toward you and realize confused that you thought this trail was closed but actually you were just left at the completely wrong trail so you get a lift back to town with your time completely wasted, or there's a two in seven chance you spot what seems to be the caravan in the distance but as you drop your guard a grey wolf attacks you which is your level minus one with equal attack and seventy-five percent defense and one-point-one times your hitpoints and if you win you get like point-two to point-four percent experience but if you lose you die and lose ten percent experience and all your gold, or there's a three in seven chance you actually find the hideous creature lying in wait by the roadside with its spiked tail waving and you charge it and it whips around hissing before pouncing with terrible claws initiating combat with a level-plus-two manticore that has one-point-one-five times your attack one-point-one times your defense and one-point-four times your hitpoints plus a debuff called Manticore Spikes that lasts twenty rounds and does three minion attacks per round dealing up to your character level in damage each hit meaning at level twelve you're taking up to thirty-six damage per round for twenty rounds which is absolutely devastating. If you somehow manage to defeat this nightmare beast while it screams resonating over the hills you get to avenge the spirits of the dead travelers and if your hitpoints dropped below one during the fight you're saved by finding a potion in a dead traveller's pouch that brings you back to one HP barely able to stand, then you search the wagon only to discover most goods are missing because someone else already looted it without bothering to kill the manticore which explains why your rewards are only two thousand gold and three gems plus ten percent of your total experience as a quest multiplier bonus which is actually pretty decent but feels underwhelming given you just survived a horrifying spike-shooting lion-scorpion hybrid. You get plus three Dag Durnick reputation, the quest status goes to completed, news announces you defeated a manticore and avenged the victims, and you can never do this quest again until dragonkill. If you die to the manticore the spikes pierce your skull and you fail your mission losing ten percent exp and all gold going to the Shades with news saying travelers should beware, but the quest stays active so you can retry after resurrection if you're masochistic enough. There's also an auto-fail mechanic where if you level past maxlevel-plus-one which is level sixteen by default without completing the quest at newday it automatically fails with minus one reputation and a message saying another adventurer defeated it instead. The whole quest is designed for levels ten through fourteen and refuses you access outside that range, tracking everything via a status preference that's 0 for not started, 1 for active with search navigation visible, 2 for completed, and 4 for failed or refused, and refusing the quest makes Dag chuckle and spit while you feel cowardly losing one reputation immediately.