Casper's Spirit Game
Graveyard entertainment module. Play Rock-Paper-Scissors with Casper the friendly spirit while dead. No gold wagering, no rewards, no consequences. Just you, a ghost, and the eternal question: rock, paper, or scissors? Pure boredom relief. 33.3% win/lose/draw probability. Graveyard "Places" navigation. Even the dead need recreational activities.
Accessing the Game
Requirements:
- Must be dead (alive = 0)
- Access from Shades page
- Navigation: "Places" → "Spirit Game"
Game Header:
- "You and a Spirit play a game"
- Spirit is named Casper (friendly ghost reference)
- "You challenge Casper to a few rounds of a friendly game of Rock, Paper, Scissors."
- "You know, Casper is *always* glad to play a friendly game with you."
How to Play
Your Choices:
- (R) Rock - throws rock
- (P) Paper - throws paper
- (S) Scissors - throws scissors
- (G) Game Rules - view rules explanation
- (X) Exit Game - return to Shades
Casper's Choice:
- Random selection (e_rand(1,3))
- 1 = Rock, 2 = Paper, 3 = Scissors
- Fair odds (no cheating ghost)
Outcomes
You Throw Rock:
- vs Casper's Rock: "It's a draw!"
- vs Casper's Paper: "`Paper covers Rock, `You Lose`!" (no rewards/penalties)
- vs Casper's Scissors: "`Rock dulls Scissors, `You Win`!" (no rewards/penalties)
You Throw Paper:
- vs Casper's Rock: "`Paper covers Rock, `You Win`!"
- vs Casper's Paper: "It's a draw!"
- vs Casper's Scissors: "`Scissors cuts Paper, `You Lose`!"
You Throw Scissors:
- vs Casper's Rock: "`Rock dulls Scissors, `You Lose`!"
- vs Casper's Paper: "`Scissors cuts Paper, `You Win`!"
- vs Casper's Scissors: "It's a draw!"
Win/Lose Messages:
- Win: "Isn't that nice" (condescending ghost is condescending)
- Lose: "Better luck next time" (at least he's polite)
- No gold exchange, no HP changes, no stats affected
Game Rules Display
Press (G) to see explanation:
"Rock, Paper, Scissors is a very common and easy game to play."
How to Play:
- You select 1 of the 3 choices: Rock, Paper or Scissors
- Your opponent will select either: Rock, Paper or Scissors
Who Wins?:
- If both are the same: It's a draw, no one wins
- Rock wins over Scissors because Rock dulls Scissors
- Paper wins over Rock because Paper can cover Rock
- Scissors wins over Paper because Scissors can cut Paper
Wagering System (Disabled)
Code contains variables for money wagering:
- $money = 0 (always zero)
- $cost = 0 (always zero)
- Conditional messages for gold exchange never trigger
- Commented/disabled gambling mechanic
Module was likely adapted from a gambling RPS game but simplified for graveyard use.
Why This Exists
Graveyard Boredom Relief:
- Death is boring: Grind favor, wait for resurrection, can't do much
- Graveyard content limited compared to living world
- Simple games provide distraction
- Low commitment (no resource investment)
Casper Theme:
- Reference to "Casper the Friendly Ghost" (1940s cartoon character)
- Wholesome dead-person entertainment
- He's *always* glad to play with you (infinite patience)
Strategy (Such As It Is)
Optimal Play:
- Pure random selection by Casper = No optimal strategy
- 33.3% win, 33.3% lose, 33.3% draw (expected)
- Pick whatever you want, odds are equal
Psychological Warfare:
- Humans tend to pick rock first (psychological studies show this)
- But Casper doesn't have human bias (pure random)
- Your meta-gaming is wasted on the ghost
Actual Purpose:
- Kill time while dead
- Click buttons to feel like you're doing something
- Reminisce about being alive and having actual stakes
Comparison to Other Graveyard Content
- Graveyard Fights: Grind favor for resurrection (productive)
- Brimstone Cave: Flavor text activities (mildly amusing)
- Casper RPS: Zero-stakes game (pure time-wasting)
- Grave of Dragons: Risky treasure hunt (dangerous)
Casper RPS is the safest, most boring graveyard activity. That's its charm.
Technical Details
Hook: shades (adds "Places" nav in graveyard)
RNG: e_rand(1,3) for Casper's selection
Color Codes:
- Rock: `6 (olive/brown)
- Paper: `& (green)
- Scissors: `2 (green)
- Win: `^ (cyan)
- Lose: `$ (red)
Limitations
- No Stakes: Win/lose has zero impact
- No Tracking: Doesn't remember win/loss record
- No Progression: Can't unlock "Hard Mode Casper" or something
- No Rewards: Not even flavor text achievements
Casper's Spirit Game: where you play Rock-Paper-Scissors with a friendly ghost who is *always* glad to spend eternity playing a children's hand game with dead wizards for absolutely no stakes whatsoever. Casper congratulates you with "Isn't that nice" when you win and consoles you with "Better luck next time" when you lose, and nothing changes either way because you're dead and he's a ghost and this is what passes for entertainment in the afterlife. At least he's friendly.